My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Three Musketeers
Giant Snowball
Bats Battle Ram Three Musketeers
Zap
Bats Battle Ram Inferno Tower Three Musketeers
Barbarian Barrel
Heal Spirit Valkyrie Battle Ram Inferno Tower Wizard Three Musketeers
The Log
Heal Spirit Battle Ram Three Musketeers
Earthquake
Inferno Tower
Arrows
Bats Heal Spirit
Royal Delivery
Bats Heal Spirit Valkyrie Battle Ram Wizard Three Musketeers
Fireball
Battle Ram Inferno Tower Wizard Three Musketeers
Poison
Bats Inferno Tower Wizard Three Musketeers
Lightning
Valkyrie Battle Ram Inferno Tower Wizard Three Musketeers
Rocket
Valkyrie Inferno Tower Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Valkyrie Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Zap Valkyrie Battle Ram Inferno Tower Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bats Zap Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Battle Ram
Zap
Battle Ram Bats Heal Spirit Valkyrie Three Musketeers
Heal Spirit
Zap Valkyrie Battle Ram Wizard Three Musketeers
Valkyrie
Bats Zap Heal Spirit Battle Ram Wizard Three Musketeers
Battle Ram
Zap Bats Heal Spirit Valkyrie Three Musketeers
Inferno Tower
Wizard
Heal Spirit Valkyrie
Three Musketeers
Zap Heal Spirit Valkyrie Battle Ram

Defense Synergies 0 8

Bats
Zap Valkyrie Inferno Tower
Zap
Bats Valkyrie Inferno Tower Three Musketeers
Heal Spirit
Valkyrie
Bats Zap Inferno Tower Wizard
Battle Ram
Inferno Tower
Bats Zap Valkyrie
Wizard
Valkyrie
Three Musketeers
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard
Inferno Tower Bats Zap Valkyrie Three Musketeers
Inferno Tower Three Musketeers Bats Valkyrie
Inferno Tower Three Musketeers Bats Valkyrie
Valkyrie
Bats Zap Valkyrie
Bats Inferno Tower Three Musketeers Zap Wizard
Zap Valkyrie Inferno Tower
Inferno Tower Three Musketeers
Valkyrie Inferno Tower
Bats Valkyrie Zap Wizard
Inferno Tower Three Musketeers Bats Zap Wizard
Inferno Tower Bats Zap Valkyrie Wizard Three Musketeers
Valkyrie Wizard Three Musketeers Bats Zap
Inferno Tower Three Musketeers
Inferno Tower Zap Three Musketeers
Wizard Three Musketeers Bats Valkyrie Inferno Tower
Bats Zap Valkyrie Wizard Three Musketeers
Zap Valkyrie Wizard Bats
Inferno Tower Three Musketeers
Valkyrie Wizard Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower
Zap Valkyrie Wizard
Bats Zap Valkyrie Inferno Tower
Valkyrie Bats Zap Inferno Tower
Inferno Tower Valkyrie Three Musketeers
Wizard Bats Zap Three Musketeers
Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie
Zap Bats Valkyrie Inferno Tower
Inferno Tower Three Musketeers
Bats Valkyrie Inferno Tower
Zap Valkyrie
Valkyrie Inferno Tower Wizard Three Musketeers
Wizard Valkyrie Three Musketeers
Inferno Tower Bats Zap Valkyrie Three Musketeers
Bats Valkyrie Zap Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Three Musketeers
Zap Valkyrie Wizard
Zap Wizard
Three Musketeers
Zap
Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers
Bats
Zap Wizard Three Musketeers
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard
Zap
Wizard
Zap Bats
Zap Wizard Three Musketeers
Valkyrie Wizard Three Musketeers
Zap Wizard
Zap
Three Musketeers
Zap Bats
Bats Zap
Zap

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