My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Guards
Giant Snowball
Barbarians Minion Horde Hog Rider Guards
Zap
Mortar Minion Horde Guards
Barbarian Barrel
Mortar Tesla Barbarians Guards
The Log
Barbarians Hog Rider Guards
Earthquake
Mortar Tesla Barbarians Hog Rider Guards
Arrows
Minion Horde Guards
Royal Delivery
Barbarians Minion Horde Hog Rider Guards
Fireball
Mortar Tesla Barbarians Minion Horde Hog Rider
Poison
Mortar Barbarians Minion Horde Guards
Lightning
Mortar Tesla
Rocket
Mortar Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Mortar Tesla Fireball Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Mortar Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mortar Minion Horde Guards
Mortar
Zap Fireball Hog Rider
Tesla
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider
Fireball
Zap Hog Rider Mortar
Hog Rider
Zap Fireball Mortar Barbarians Minion Horde Guards
Guards
Zap Hog Rider

Defense Synergies 1 11

Zap
Fireball Mortar Tesla Barbarians Minion Horde Guards
Mortar
Zap Tesla Fireball Guards
Tesla
Zap Mortar Fireball Guards
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Fireball
Zap Mortar Tesla
Hog Rider
Guards
Zap Mortar Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Tesla Minion Horde Fireball
Barbarians Minion Horde Zap Mortar Tesla
Mortar Tesla Barbarians Minion Horde
Tesla Barbarians Minion Horde Mortar Guards
Barbarians Fireball
Fireball Zap Tesla Guards
Tesla Minion Horde Zap Mortar Fireball
Zap Tesla Barbarians Fireball
Tesla Barbarians Minion Horde Mortar
Guards Tesla Barbarians Minion Horde
Barbarians Minion Horde Guards Zap Tesla Fireball
Tesla Minion Horde Zap Fireball
Mortar Tesla Barbarians Minion Horde Zap Fireball Guards
Fireball Zap Mortar Tesla Barbarians Minion Horde Guards
Barbarians Mortar Tesla Minion Horde
Barbarians Minion Horde Zap Mortar Tesla Fireball
Tesla Barbarians Minion Horde Mortar Fireball
Mortar Tesla Fireball Zap Barbarians Minion Horde Guards
Zap Mortar Tesla Barbarians Fireball Guards
Barbarians Mortar Tesla
Tesla Barbarians Minion Horde Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Tesla Fireball
Fireball Zap Mortar Tesla
Barbarians Guards Zap Minion Horde
Guards Zap Tesla Barbarians Minion Horde Fireball
Barbarians Tesla Minion Horde Guards
Fireball Zap Tesla Minion Horde
Guards Tesla Barbarians Minion Horde Fireball
Tesla Barbarians Minion Horde
Zap Minion Horde Mortar Barbarians Fireball
Tesla Barbarians Minion Horde Guards
Tesla Barbarians Minion Horde Guards
Zap Barbarians Fireball Guards
Barbarians Tesla Minion Horde Fireball Guards
Tesla Barbarians Minion Horde Fireball
Tesla Barbarians Guards Zap Mortar Minion Horde Fireball
Zap Tesla Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Minion Horde Guards
Mortar Fireball Zap
Minion Horde Fireball
Barbarians Fireball Guards
Fireball Zap Mortar Minion Horde
Fireball Zap Minion Horde
Mortar Minion Horde
Fireball Zap
Fireball Zap Mortar
Minion Horde Fireball Guards
Zap Mortar Minion Horde Fireball
Fireball Zap
Mortar Fireball
Mortar Minion Horde Fireball
Zap Mortar Fireball
Zap Mortar Minion Horde Fireball
Mortar Minion Horde Fireball
Mortar Fireball
Minion Horde
Zap Mortar Fireball
Zap Mortar Fireball
Minion Horde Fireball
Fireball
Zap Mortar Barbarians Minion Horde Fireball
Zap Mortar Fireball
Minion Horde
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Minion Horde Fireball
Zap Minion Horde Fireball Guards
Minion Horde Fireball
Zap Mortar Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Barbarians Fireball Guards
Fireball Zap
Fireball
Fireball Minion Horde
Zap Mortar Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball Guards
Zap Fireball
Zap Mortar Fireball

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