My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Elixir Collector Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Musketeer Guards Balloon
Zap
Guards Balloon
Barbarian Barrel
Musketeer Valkyrie Wizard Guards
The Log
Musketeer Guards
Earthquake
Elixir Collector Guards
Arrows
Guards
Royal Delivery
Musketeer Valkyrie Wizard Guards Balloon
Fireball
Musketeer Wizard Elixir Collector Balloon
Poison
Musketeer Wizard Elixir Collector Guards Balloon
Lightning
Musketeer Valkyrie Wizard Elixir Collector Balloon
Rocket
Musketeer Valkyrie Wizard Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Rage Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Musketeer Valkyrie Wizard Balloon Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Musketeer Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Balloon Mega Knight
Valkyrie
Musketeer Balloon Wizard
Wizard
Valkyrie Rage Balloon Mega Knight
Elixir Collector
Rage
Balloon Wizard
Guards
Balloon
Valkyrie Rage Musketeer Wizard Mega Knight
Mega Knight
Musketeer Wizard Balloon

Defense Synergies 2 4

Musketeer
Valkyrie Guards Mega Knight
Valkyrie
Musketeer Wizard
Wizard
Valkyrie Guards Mega Knight
Elixir Collector
Rage
Guards
Musketeer Wizard
Balloon
Mega Knight
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Musketeer Valkyrie Mega Knight
Mega Knight Musketeer Valkyrie
Musketeer Valkyrie Guards Mega Knight
Valkyrie Mega Knight
Musketeer Valkyrie Guards Mega Knight
Musketeer Wizard
Musketeer Valkyrie Mega Knight
Musketeer
Guards Musketeer Valkyrie Mega Knight
Valkyrie Guards Musketeer Wizard Mega Knight
Musketeer Wizard
Mega Knight Musketeer Valkyrie Wizard Guards
Valkyrie Wizard Mega Knight Guards
Mega Knight
Mega Knight
Wizard Mega Knight Musketeer Valkyrie
Mega Knight Musketeer Valkyrie Wizard Guards
Valkyrie Wizard Musketeer Guards Mega Knight
Musketeer
Valkyrie Wizard Mega Knight Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight
Musketeer Valkyrie Wizard Mega Knight
Guards Mega Knight Musketeer Valkyrie
Valkyrie Guards Mega Knight Musketeer
Musketeer Valkyrie Guards Mega Knight
Wizard Musketeer
Guards Musketeer Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie
Musketeer Guards
Mega Knight Musketeer Valkyrie Guards
Mega Knight Valkyrie Guards
Mega Knight Valkyrie Wizard Guards
Wizard Musketeer Valkyrie Mega Knight
Guards Musketeer Valkyrie
Valkyrie Mega Knight Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Guards
Musketeer
Musketeer Valkyrie Guards
Wizard Valkyrie Mega Knight
Wizard Musketeer
Musketeer Wizard
Wizard
Wizard
Musketeer Guards
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard Mega Knight
Musketeer Wizard Mega Knight
Valkyrie Wizard Mega Knight
Musketeer Mega Knight
Wizard
Musketeer
Musketeer
Valkyrie Wizard Mega Knight
Musketeer Wizard
Musketeer Wizard Mega Knight
Musketeer
Musketeer Wizard
Musketeer Wizard Guards
Musketeer Wizard Mega Knight
Mega Knight
Wizard
Musketeer Guards
Musketeer Wizard
Musketeer Valkyrie Wizard Mega Knight
Musketeer Wizard
Musketeer Mega Knight
Musketeer Guards
Musketeer
Musketeer Mega Knight

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