My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Furnace Wizard Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Guards Dark Prince Inferno Dragon
Giant Snowball
Spear Goblins Furnace Wall Breakers Guards Inferno Dragon
Zap
Spear Goblins Furnace Wall Breakers Guards Dark Prince Inferno Dragon
Barbarian Barrel
Spear Goblins Furnace Wizard Wall Breakers Guards Dark Prince
The Log
Spear Goblins Furnace Wall Breakers Guards Dark Prince
Earthquake
Spear Goblins Furnace Guards
Arrows
Spear Goblins Furnace Wall Breakers Guards
Royal Delivery
Spear Goblins Wizard Wall Breakers Guards Dark Prince Inferno Dragon
Fireball
Furnace Wizard Wall Breakers Inferno Dragon
Poison
Spear Goblins Furnace Wizard Guards
Lightning
Furnace Wizard Dark Prince Inferno Dragon
Rocket
Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Guards Furnace Dark Prince Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Furnace Wall Breakers Dark Prince Inferno Dragon
Furnace
Spear Goblins Dark Prince
Wizard
Dark Prince
Wall Breakers
Spear Goblins The Log
Guards
The Log
Dark Prince
Spear Goblins Furnace Wizard
The Log
Wall Breakers Guards
Inferno Dragon
Spear Goblins

Defense Synergies 0 12

Spear Goblins
Guards Dark Prince The Log Inferno Dragon
Furnace
Guards Dark Prince
Wizard
Guards Dark Prince The Log
Wall Breakers
Guards
Spear Goblins Furnace Wizard The Log
Dark Prince
Spear Goblins Furnace Wizard The Log
The Log
Spear Goblins Wizard Guards Dark Prince Inferno Dragon
Inferno Dragon
Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard The Log
Inferno Dragon Furnace Dark Prince The Log
Furnace Dark Prince Inferno Dragon
Inferno Dragon Furnace Guards Dark Prince
Dark Prince The Log
The Log Spear Goblins Furnace Guards Dark Prince
Furnace Inferno Dragon Spear Goblins Wizard
The Log
Inferno Dragon Furnace
Guards Spear Goblins Dark Prince
Guards Spear Goblins Furnace Wizard Dark Prince The Log
Inferno Dragon Spear Goblins Furnace Wizard
Furnace Wizard Guards Dark Prince The Log
Wizard Furnace Guards Dark Prince The Log
Inferno Dragon Furnace
Furnace The Log Inferno Dragon
Wizard Furnace Dark Prince
Spear Goblins Furnace Wizard Guards Dark Prince The Log
Furnace Wizard The Log Spear Goblins Guards Dark Prince Inferno Dragon
Inferno Dragon
Wizard Dark Prince Spear Goblins Furnace Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Furnace Dark Prince
Wizard The Log Inferno Dragon
Guards Spear Goblins Furnace Dark Prince The Log
Guards Dark Prince The Log
Guards Dark Prince Inferno Dragon
Furnace Wizard
Guards Dark Prince Spear Goblins Furnace
Dark Prince Inferno Dragon
Spear Goblins Dark Prince The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Dark Prince
Guards Dark Prince The Log
Dark Prince Wizard Guards
Wizard Furnace
Guards Spear Goblins Furnace Dark Prince The Log Inferno Dragon
Wizard Dark Prince The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards Dark Prince The Log
Wizard Furnace Dark Prince The Log
Wizard Spear Goblins Furnace
Furnace Wizard The Log
The Log Wizard
The Log Wizard
Guards
Wizard Dark Prince The Log
Wizard
The Log
Furnace The Log
Spear Goblins Furnace Wizard The Log
Furnace Wizard The Log
Wizard Dark Prince The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Furnace Wizard Dark Prince
Inferno Dragon
The Log Wizard
Wizard The Log
The Log
Furnace Wizard
Wizard Guards
Wizard The Log
Wizard The Log
Spear Goblins Guards Dark Prince
Wizard
The Log
Wizard Dark Prince
The Log Wizard
Dark Prince
Guards The Log
Dark Prince The Log

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