My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Fire Spirit Flying Machine Guards Witch
Zap
Fire Spirit Flying Machine Guards Witch
Barbarian Barrel
Fire Spirit Guards Witch
The Log
Fire Spirit Guards Witch
Earthquake
Elixir Collector Guards Witch
Arrows
Fire Spirit Flying Machine Guards Witch
Royal Delivery
Fire Spirit Flying Machine Guards Witch
Fireball
Flying Machine Elixir Collector Witch
Poison
Flying Machine Elixir Collector Guards Witch
Lightning
Elixir Collector Witch
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Guards Fireball Flying Machine Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Guards Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant
Zap
Fireball Giant Fire Spirit Flying Machine Guards Witch
Fireball
Zap Giant
Flying Machine
Zap Giant
Giant
Zap Fire Spirit Fireball Flying Machine Guards Witch
Elixir Collector
Guards
Zap Giant
Witch
Zap Giant

Defense Synergies 1 6

Fire Spirit
Zap
Zap
Fireball Fire Spirit Flying Machine Guards Witch
Fireball
Zap
Flying Machine
Zap Guards
Giant
Elixir Collector
Guards
Zap Flying Machine Witch
Witch
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine
Zap Flying Machine Witch
Witch Fire Spirit
Witch Guards
Fireball
Fireball Fire Spirit Zap Flying Machine Guards
Fire Spirit Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine
Witch
Guards Fire Spirit
Guards Witch Zap Fireball Flying Machine
Zap Fireball Flying Machine Witch
Fire Spirit Zap Fireball Flying Machine Guards Witch
Fire Spirit Fireball Zap Guards Witch
Zap Fireball
Fireball Witch
Fire Spirit Fireball Zap Flying Machine Guards Witch
Zap Witch Fire Spirit Fireball Flying Machine Guards
Fire Spirit Fireball Flying Machine Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Witch
Fireball Zap Flying Machine
Guards Zap Witch
Guards Zap Fireball
Guards Witch
Fire Spirit Fireball Zap Flying Machine Witch
Guards Fireball Flying Machine Witch
Zap Fireball Flying Machine Witch
Witch Guards
Flying Machine Guards Witch
Zap Fireball Guards
Fireball Guards Witch
Fireball Flying Machine Witch
Guards Witch Zap Fireball Flying Machine
Zap Fireball Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards
Fireball Zap Flying Machine
Fireball Flying Machine
Fireball Flying Machine Guards
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Flying Machine Witch
Fire Spirit Flying Machine Witch
Fireball Fire Spirit Zap Flying Machine
Fireball Zap Flying Machine
Fire Spirit Fireball Guards
Zap Fireball Flying Machine
Fireball Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Witch
Fireball Flying Machine
Fireball
Fire Spirit Zap Fireball Flying Machine
Fire Spirit Zap Fireball Flying Machine Witch
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fire Spirit Fireball Witch
Witch
Fireball Zap Flying Machine Witch
Fireball Zap Flying Machine Witch
Fireball Zap
Fire Spirit Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Guards Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Fireball Flying Machine Guards Witch
Fireball Fire Spirit Zap Flying Machine Witch
Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Fireball Flying Machine Guards Witch
Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Witch

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