My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Balloon
Giant Snowball
Battle Ram Guards Balloon Lumberjack
Zap
Battle Ram Guards Balloon
Barbarian Barrel
Battle Ram Wizard Guards Executioner Lumberjack
The Log
Battle Ram Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Wizard Guards Balloon Executioner Lumberjack
Fireball
Battle Ram Wizard Balloon Executioner Lumberjack
Poison
Wizard Guards Balloon Executioner
Lightning
Battle Ram Wizard Balloon Executioner Lumberjack
Rocket
Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Tornado Poison Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Battle Ram Poison Lumberjack Wizard Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Battle Ram Poison

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison Tornado Lumberjack
Wizard
Tornado Balloon Lumberjack
Guards
Lumberjack
Tornado
Wizard Executioner Battle Ram Poison Balloon
Poison
Battle Ram Tornado Balloon
Balloon
Lumberjack Wizard Tornado Poison Executioner
Executioner
Tornado Balloon
Lumberjack
Balloon Battle Ram Wizard Guards

Defense Synergies 2 7

Battle Ram
Wizard
Tornado Guards Lumberjack
Guards
Wizard Poison Executioner Lumberjack
Tornado
Wizard Executioner Poison
Poison
Guards Tornado
Balloon
Executioner
Tornado Guards Lumberjack
Lumberjack
Wizard Guards Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Lumberjack Executioner
Tornado Lumberjack Executioner
Lumberjack Guards
Tornado Poison Lumberjack
Tornado Guards Executioner Lumberjack
Tornado Wizard Poison Executioner
Poison
Tornado Lumberjack
Guards Tornado Lumberjack
Guards Poison Executioner Wizard Tornado Lumberjack
Executioner Wizard Tornado Poison
Lumberjack Wizard Guards
Wizard Executioner Guards Tornado Poison Lumberjack
Lumberjack
Tornado Lumberjack
Wizard Tornado Poison Executioner Lumberjack
Wizard Guards Tornado Executioner Lumberjack
Wizard Tornado Poison Executioner Guards Lumberjack
Tornado Lumberjack
Wizard Guards Poison Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Poison Wizard Executioner Lumberjack
Guards Lumberjack
Guards Lumberjack Tornado
Guards Executioner Lumberjack
Wizard Poison Executioner Tornado
Guards Lumberjack
Lumberjack
Tornado Poison
Guards
Guards Lumberjack
Guards Tornado Poison
Wizard Guards Executioner Lumberjack
Wizard Executioner
Guards Tornado Poison Executioner Lumberjack
Poison Executioner Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Tornado Executioner
Poison
Guards Poison
Wizard Poison Executioner
Wizard Poison Executioner Tornado
Wizard Tornado Poison Executioner
Poison Wizard Tornado Executioner
Poison Wizard Tornado
Guards Tornado Poison Lumberjack
Poison Wizard Tornado
Poison Wizard Tornado Executioner
Poison Executioner
Poison
Poison
Wizard Poison Executioner
Wizard Poison Executioner
Tornado Poison
Wizard Poison Executioner
Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Poison
Tornado Poison Wizard Executioner
Poison Wizard Tornado Executioner
Wizard Tornado Poison
Poison Tornado
Poison Wizard Tornado Executioner
Wizard Guards Poison
Poison Wizard
Poison
Wizard Poison
Guards
Poison Wizard Tornado Executioner
Poison Wizard Executioner Lumberjack
Wizard Poison Executioner
Tornado Poison
Executioner
Guards Tornado Poison
Tornado Poison Executioner
Poison Tornado Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: