My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Guards Miner
Giant Snowball
Minion Horde Tombstone Guards Electro Dragon Miner
Zap
Minion Horde Royal Giant Tombstone Guards
Barbarian Barrel
Tombstone Guards
The Log
Royal Giant Tombstone Guards
Earthquake
Tombstone Guards
Arrows
Minion Horde Tombstone Guards
Royal Delivery
Minion Horde Guards Electro Dragon Miner
Fireball
Minion Horde Tombstone Electro Dragon
Poison
Minion Horde Tombstone Guards Electro Dragon
Lightning
Tombstone Electro Dragon
Rocket
Minion Horde Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Earthquake Guards Miner Poison Minion Horde Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tombstone Earthquake Guards Miner

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Royal Giant
Royal Giant
Earthquake Poison Miner Minion Horde Guards Electro Dragon
Tombstone
Earthquake
Royal Giant
Guards
Miner Royal Giant
Poison
Royal Giant Miner Electro Dragon
Electro Dragon
Royal Giant Poison Miner
Miner
Minion Horde Royal Giant Guards Poison Electro Dragon

Defense Synergies 0 7

Minion Horde
Tombstone
Royal Giant
Tombstone
Minion Horde Earthquake Guards Poison Electro Dragon
Earthquake
Tombstone
Guards
Tombstone Poison Electro Dragon
Poison
Tombstone Guards
Electro Dragon
Tombstone Guards
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde Tombstone Electro Dragon
Minion Horde Tombstone Electro Dragon
Minion Horde Tombstone Electro Dragon
Minion Horde Tombstone Guards Electro Dragon
Tombstone Earthquake Poison
Earthquake Guards Electro Dragon
Minion Horde Tombstone Poison Electro Dragon
Earthquake Poison Electro Dragon
Minion Horde Tombstone
Guards Minion Horde Miner
Minion Horde Guards Poison Tombstone Earthquake Electro Dragon
Minion Horde Poison Electro Dragon
Minion Horde Tombstone Earthquake Guards Electro Dragon
Minion Horde Tombstone Earthquake Guards Poison Electro Dragon
Minion Horde Tombstone
Minion Horde
Minion Horde Tombstone Poison Electro Dragon
Tombstone Minion Horde Guards Electro Dragon
Earthquake Poison Tombstone Guards Electro Dragon
Minion Horde Earthquake Guards Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone
Poison Electro Dragon Miner
Tombstone Guards Minion Horde Electro Dragon
Guards Minion Horde
Minion Horde Tombstone Guards
Poison Minion Horde Electro Dragon
Guards Minion Horde Tombstone
Minion Horde
Minion Horde Electro Dragon Tombstone Poison
Minion Horde Tombstone Guards
Minion Horde Tombstone Guards Electro Dragon
Guards Poison
Minion Horde Tombstone Guards
Minion Horde Electro Dragon
Tombstone Guards Electro Dragon Minion Horde Poison
Poison Minion Horde Earthquake Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Minion Horde Guards Electro Dragon
Poison Electro Dragon Miner
Earthquake Minion Horde Poison Electro Dragon Miner
Earthquake Guards Poison
Poison Minion Horde Earthquake
Poison Minion Horde Electro Dragon
Minion Horde Earthquake Poison
Earthquake Poison Electro Dragon
Poison Miner Electro Dragon
Minion Horde Guards Poison Electro Dragon
Poison Miner Minion Horde Earthquake Electro Dragon
Poison Electro Dragon
Earthquake Poison Miner
Earthquake Minion Horde Poison Electro Dragon
Earthquake Poison
Earthquake Minion Horde Poison Electro Dragon
Earthquake Minion Horde Poison Electro Dragon
Earthquake Poison
Minion Horde
Earthquake Poison Electro Dragon
Earthquake Poison Electro Dragon Miner
Minion Horde Earthquake Poison
Poison
Earthquake Minion Horde Poison Electro Dragon
Earthquake Poison Electro Dragon
Minion Horde
Poison Miner Earthquake Electro Dragon
Poison Electro Dragon Miner
Poison Miner
Poison Minion Horde Electro Dragon
Electro Dragon Minion Horde Guards Poison
Minion Horde
Poison Minion Horde Earthquake Electro Dragon Miner
Minion Horde Poison Electro Dragon
Minion Horde
Earthquake Poison
Minion Horde Earthquake Tombstone Guards Electro Dragon
Poison Electro Dragon
Poison Miner Minion Horde Electro Dragon
Earthquake Poison Electro Dragon
Poison
Minion Horde Electro Dragon
Electro Dragon Minion Horde Guards Poison
Poison Electro Dragon
Poison Electro Dragon Miner

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