My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Guards
Giant Snowball
Skeletons Fire Spirit Mega Minion Guards
Zap
Skeletons Fire Spirit Royal Giant Inferno Tower Guards
Barbarian Barrel
Skeletons Fire Spirit Inferno Tower Guards
The Log
Skeletons Fire Spirit Royal Giant Guards
Earthquake
Skeletons Inferno Tower Guards
Arrows
Skeletons Fire Spirit Guards
Royal Delivery
Skeletons Fire Spirit Mega Minion Guards
Fireball
Mega Minion Inferno Tower
Poison
Mega Minion Inferno Tower Guards
Lightning
Mega Minion Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Mega Minion Guards Fireball Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Mega Minion

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Zap Mega Minion
Zap
Mega Minion Fireball Fire Spirit Royal Giant Guards
Royal Giant
Fire Spirit Fireball Zap Mega Minion Guards
Mega Minion
Zap Fire Spirit Royal Giant Fireball
Fireball
Zap Royal Giant Mega Minion
Inferno Tower
Guards
Zap Royal Giant

Defense Synergies 3 11

Skeletons
Fire Spirit Zap Mega Minion Inferno Tower
Fire Spirit
Skeletons Zap Inferno Tower
Zap
Mega Minion Fireball Skeletons Fire Spirit Inferno Tower Guards
Royal Giant
Mega Minion
Zap Skeletons Inferno Tower Guards
Fireball
Zap Inferno Tower
Inferno Tower
Guards Skeletons Fire Spirit Zap Mega Minion Fireball
Guards
Inferno Tower Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Inferno Tower
Inferno Tower Skeletons Zap Mega Minion
Inferno Tower Skeletons Fire Spirit Mega Minion
Inferno Tower Skeletons Mega Minion Guards
Fireball
Fireball Skeletons Fire Spirit Zap Mega Minion Guards
Mega Minion Inferno Tower Fire Spirit Zap Fireball
Zap Fireball Inferno Tower
Inferno Tower Skeletons
Guards Skeletons Fire Spirit Inferno Tower
Guards Skeletons Zap Mega Minion Fireball
Mega Minion Inferno Tower Zap Fireball
Inferno Tower Skeletons Fire Spirit Zap Fireball Guards
Fire Spirit Fireball Zap Mega Minion Guards
Inferno Tower
Inferno Tower Zap Fireball
Skeletons Fireball Inferno Tower
Fire Spirit Fireball Zap Mega Minion Guards
Zap Fire Spirit Mega Minion Fireball Guards
Inferno Tower
Fire Spirit Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Zap Fireball Inferno Tower
Fireball Zap Mega Minion
Guards Skeletons Zap Inferno Tower
Guards Zap Fireball Inferno Tower
Inferno Tower Skeletons Guards
Fire Spirit Fireball Skeletons Zap
Guards Skeletons Mega Minion Fireball Inferno Tower
Inferno Tower
Zap Skeletons Mega Minion Fireball Inferno Tower
Inferno Tower Skeletons Mega Minion Guards
Mega Minion Inferno Tower Guards
Zap Fireball Guards
Skeletons Fireball Inferno Tower Guards
Fireball
Inferno Tower Guards Skeletons Zap Mega Minion Fireball
Zap Mega Minion Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Mega Minion
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Guards
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Mega Minion Fireball
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Mega Minion Fireball Guards
Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Fireball Guards
Fireball Fire Spirit Zap Mega Minion
Fireball
Fireball Mega Minion
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Guards
Zap Fireball
Zap Fireball

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