Deck 4.0


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy RIP

Why?

Missing cards in your collection

Battle Healer

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bowler Magic Archer Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Rocket

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Magic Archer Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Royal Hogs Magic Archer Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Guards
Zap
Tornado Royal Hogs
The Log Archers Royal Hogs Guards
Arrows
Fireball Archers Royal Hogs Magic Archer Lumberjack
Poison Archers Royal Hogs Guards Magic Archer
Lightning Bowler Magic Archer Lumberjack
Rocket Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Bowler Magic Archer

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Guards Magic Archer Lumberjack Royal Hogs Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Guards Magic Archer

Synergies   0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Royal Hogs
Archers + Bowler
Royal Hogs + Zap
Rocket +
+
+ Archers
+
+

Counters   51 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Archers Zap Magic Archer Guards Rocket
Zap Bowler Archers Magic Archer Guards Lumberjack
Magic Archer
Bowler Archers Royal Hogs Lumberjack Rocket Guards
Bowler Archers Rocket
Archers Zap Magic Archer Rocket
Bowler Magic Archer Rocket Lumberjack Guards
Archers Lumberjack
Guards Bowler Rocket
Bowler
Archers Zap
Archers Bowler Magic Archer Zap
Bowler Lumberjack
Guards Archers Bowler Lumberjack
Rocket Bowler Guards Lumberjack
Bowler Rocket Guards Lumberjack
Guards Bowler
Guards Bowler Lumberjack Zap
Bowler Magic Archer Rocket Archers Royal Hogs
Archers Rocket
Guards Zap Bowler
Magic Archer Lumberjack
Rocket
Guards Lumberjack Archers
Bowler Magic Archer Royal Hogs Rocket
Bowler Lumberjack Rocket
Bowler Guards
Rocket
Bowler Rocket Royal Hogs
Rocket Bowler Guards
Bowler Lumberjack Zap Guards Archers
Zap Archers Bowler Magic Archer Guards
Bowler Zap Archers Lumberjack Guards
Guards Archers Bowler Lumberjack
Zap Magic Archer Archers
Archers
Rocket Bowler
Lumberjack Zap Guards
Guards Rocket Zap
Bowler Magic Archer Lumberjack Rocket
Archers Rocket Zap
Bowler Rocket
Rocket Guards Bowler
Rocket Magic Archer Archers
Lumberjack Bowler Rocket
Bowler Archers Guards
Rocket Bowler
Lumberjack
Guards
Lumberjack
Guards Lumberjack Bowler Archers
Magic Archer Bowler Guards Lumberjack Archers
Guards Lumberjack Zap Bowler
Guards Lumberjack Zap Rocket
Guards Lumberjack Archers Bowler
Lumberjack Zap Bowler
Rocket Magic Archer Lumberjack Guards Bowler Archers Zap
Zap Archers Rocket
Bowler Guards Lumberjack Archers
Archers Guards Lumberjack Magic Archer Rocket Bowler
Rocket Bowler Lumberjack Zap
Guards Archers Lumberjack Zap Bowler
Rocket Guards Zap Lumberjack
Archers Zap
Bowler Lumberjack Guards

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Magic Archer Bowler Archers
Bowler Archers
Bowler Zap Magic Archer Archers Guards Lumberjack
Bowler Zap Archers Magic Archer Guards Lumberjack
Zap Archers Magic Archer
Bowler Zap Magic Archer Archers
Bowler Lumberjack Archers Magic Archer Guards
Bowler Lumberjack Guards Archers
Archers Magic Archer
Bowler
Guards
Bowler Archers Lumberjack
Bowler Zap Archers
Magic Archer
Zap Royal Hogs Guards
Guards Lumberjack Bowler
Zap
Archers Bowler

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