My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Dart Goblin Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Baby Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Guards Miner
Giant Snowball
Spear Goblins Bats Dart Goblin Guards Baby Dragon Miner
Zap
Spear Goblins Bats Dart Goblin Guards Goblin Giant
Barbarian Barrel
Spear Goblins Dart Goblin Guards
The Log
Spear Goblins Dart Goblin Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Bats Dart Goblin Guards
Royal Delivery
Spear Goblins Bats Dart Goblin Guards Baby Dragon Miner
Fireball
Dart Goblin Baby Dragon
Poison
Spear Goblins Bats Dart Goblin Guards
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Rocket Guards Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Dart Goblin Guards Miner Baby Dragon Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Dart Goblin Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Dart Goblin Baby Dragon Goblin Giant
Bats
Miner Baby Dragon Goblin Giant
Dart Goblin
Miner Spear Goblins Baby Dragon Goblin Giant
Rocket
Miner
Guards
Miner
Baby Dragon
Spear Goblins Bats Dart Goblin Goblin Giant Miner
Goblin Giant
Spear Goblins Bats Dart Goblin Baby Dragon
Miner
Spear Goblins Bats Dart Goblin Guards Rocket Baby Dragon

Defense Synergies 0 13

Spear Goblins
Bats Dart Goblin Guards Baby Dragon Goblin Giant
Bats
Spear Goblins Dart Goblin Baby Dragon Goblin Giant
Dart Goblin
Spear Goblins Bats Guards Baby Dragon Goblin Giant Miner
Rocket
Guards
Spear Goblins Dart Goblin Baby Dragon
Baby Dragon
Spear Goblins Bats Dart Goblin Guards
Goblin Giant
Spear Goblins Bats Dart Goblin
Miner
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Dart Goblin Baby Dragon Goblin Giant
Bats Dart Goblin
Rocket Bats Dart Goblin
Bats Dart Goblin Guards
Rocket
Spear Goblins Bats Dart Goblin Guards Baby Dragon
Bats Dart Goblin Rocket Spear Goblins Baby Dragon
Rocket Dart Goblin Baby Dragon Goblin Giant
Guards Spear Goblins Dart Goblin Miner
Bats Dart Goblin Guards Spear Goblins Baby Dragon Goblin Giant
Spear Goblins Bats Dart Goblin Baby Dragon
Bats Rocket Guards
Rocket Bats Dart Goblin Guards Baby Dragon
Rocket
Bats
Spear Goblins Bats Dart Goblin Guards Baby Dragon
Baby Dragon Spear Goblins Bats Dart Goblin Guards
Dart Goblin
Spear Goblins Bats Dart Goblin Guards Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins
Rocket Baby Dragon Miner
Guards Spear Goblins Bats Rocket Goblin Giant
Rocket Guards Bats Goblin Giant
Guards Goblin Giant
Rocket Bats Dart Goblin Baby Dragon Goblin Giant
Rocket Guards Spear Goblins Bats Dart Goblin Goblin Giant
Goblin Giant
Rocket Spear Goblins Bats Baby Dragon
Dart Goblin Guards Goblin Giant
Bats Dart Goblin Guards
Rocket Guards Goblin Giant
Rocket Guards Goblin Giant
Dart Goblin Baby Dragon
Guards Spear Goblins Bats Dart Goblin Rocket Baby Dragon Goblin Giant
Bats Dart Goblin Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket Guards Baby Dragon
Dart Goblin Baby Dragon Miner
Rocket Dart Goblin Baby Dragon Goblin Giant Miner
Dart Goblin Rocket Guards
Rocket Baby Dragon
Spear Goblins Bats Dart Goblin Rocket Baby Dragon Goblin Giant
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Miner Dart Goblin
Rocket Bats Guards
Rocket Miner Dart Goblin
Dart Goblin Rocket Baby Dragon
Rocket Dart Goblin Baby Dragon Miner
Dart Goblin Rocket Baby Dragon
Dart Goblin Baby Dragon
Rocket Spear Goblins Dart Goblin Baby Dragon
Dart Goblin Rocket Baby Dragon
Rocket
Bats Rocket
Rocket Dart Goblin Baby Dragon
Rocket Dart Goblin Baby Dragon Miner
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon
Miner Dart Goblin Baby Dragon
Baby Dragon Miner
Rocket Miner Dart Goblin Baby Dragon
Bats Dart Goblin Baby Dragon
Rocket Bats Dart Goblin Guards
Dart Goblin Rocket Miner
Rocket
Rocket
Spear Goblins Bats Dart Goblin Rocket Guards
Rocket Dart Goblin Baby Dragon
Miner Dart Goblin Rocket Baby Dragon
Dart Goblin Baby Dragon
Rocket
Dart Goblin
Bats Dart Goblin Rocket Guards Baby Dragon
Bats Dart Goblin Rocket
Dart Goblin Rocket Baby Dragon Goblin Giant Miner

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