My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Recruits Flying Machine Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Flying Machine Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Guards Ram Rider
Giant Snowball
Bats Royal Recruits Flying Machine Guards Ram Rider
Zap
Bats Flying Machine Inferno Tower Guards Ram Rider
Barbarian Barrel
Knight Royal Recruits Inferno Tower Guards
The Log
Royal Recruits Guards Ram Rider
Earthquake
Inferno Tower Guards
Arrows
Bats Royal Recruits Flying Machine Guards
Royal Delivery
Bats Knight Royal Recruits Flying Machine Guards Ram Rider
Fireball
Flying Machine Inferno Tower Ram Rider
Poison
Bats Royal Recruits Flying Machine Inferno Tower Guards
Lightning
Knight Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Recruits Inferno Tower Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Knight Guards Flying Machine Inferno Tower Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Knight Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Recruits Flying Machine Ram Rider
Giant Snowball
Ram Rider Knight Flying Machine
Knight
Bats Giant Snowball Flying Machine Ram Rider
Royal Recruits
Bats Flying Machine Ram Rider
Flying Machine
Bats Giant Snowball Knight Royal Recruits Ram Rider
Inferno Tower
Guards
Ram Rider
Ram Rider
Giant Snowball Bats Knight Royal Recruits Flying Machine Guards

Defense Synergies 4 11

Bats
Knight Giant Snowball Royal Recruits Inferno Tower
Giant Snowball
Ram Rider Bats Knight Royal Recruits Flying Machine Inferno Tower Guards
Knight
Bats Inferno Tower Giant Snowball Flying Machine
Royal Recruits
Bats Giant Snowball
Flying Machine
Giant Snowball Knight Inferno Tower Guards
Inferno Tower
Knight Guards Bats Giant Snowball Flying Machine
Guards
Inferno Tower Giant Snowball Flying Machine
Ram Rider
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Flying Machine Inferno Tower Ram Rider
Inferno Tower Bats Knight Royal Recruits Flying Machine Ram Rider
Inferno Tower Ram Rider Bats Giant Snowball Knight Royal Recruits
Royal Recruits Inferno Tower Bats Knight Guards Ram Rider
Royal Recruits
Bats Giant Snowball Flying Machine Guards
Bats Giant Snowball Inferno Tower Ram Rider Flying Machine
Royal Recruits Flying Machine Inferno Tower Ram Rider
Inferno Tower Royal Recruits
Knight Guards Giant Snowball Royal Recruits Inferno Tower
Bats Guards Giant Snowball Knight Royal Recruits Flying Machine Ram Rider
Inferno Tower Bats Giant Snowball Flying Machine Ram Rider
Royal Recruits Inferno Tower Bats Giant Snowball Knight Flying Machine Guards Ram Rider
Bats Giant Snowball Royal Recruits Guards
Royal Recruits Inferno Tower Knight Ram Rider
Inferno Tower Giant Snowball Royal Recruits Ram Rider
Bats Knight Royal Recruits Inferno Tower
Bats Giant Snowball Knight Royal Recruits Flying Machine Guards Ram Rider
Giant Snowball Bats Knight Royal Recruits Flying Machine Guards Ram Rider
Royal Recruits Inferno Tower Ram Rider
Royal Recruits Bats Giant Snowball Knight Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Guards Giant Snowball Inferno Tower
Giant Snowball Knight Flying Machine
Royal Recruits Guards Bats Knight Inferno Tower Ram Rider
Royal Recruits Guards Bats Knight Inferno Tower Ram Rider
Royal Recruits Inferno Tower Knight Guards Ram Rider
Bats Giant Snowball Flying Machine Ram Rider
Royal Recruits Guards Bats Knight Flying Machine Inferno Tower Ram Rider
Inferno Tower Knight Royal Recruits
Royal Recruits Bats Giant Snowball Knight Flying Machine Inferno Tower
Royal Recruits Inferno Tower Guards
Bats Knight Royal Recruits Flying Machine Inferno Tower Guards
Royal Recruits Giant Snowball Guards
Royal Recruits Knight Inferno Tower Guards Ram Rider
Royal Recruits Flying Machine
Royal Recruits Inferno Tower Guards Bats Knight Flying Machine
Bats Giant Snowball Royal Recruits Flying Machine Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Flying Machine Guards
Giant Snowball Flying Machine Ram Rider
Flying Machine
Knight Royal Recruits Flying Machine Guards
Giant Snowball
Bats Giant Snowball Flying Machine Ram Rider
Flying Machine
Giant Snowball Flying Machine Ram Rider
Giant Snowball Flying Machine Ram Rider
Bats Giant Snowball Guards
Knight Royal Recruits Flying Machine Ram Rider
Giant Snowball Flying Machine
Flying Machine Giant Snowball Knight
Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Royal Recruits Flying Machine
Giant Snowball
Bats
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Royal Recruits Flying Machine
Giant Snowball
Giant Snowball Flying Machine Ram Rider
Giant Snowball Flying Machine Ram Rider
Bats Giant Snowball Flying Machine
Bats Giant Snowball Flying Machine Guards
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Bats Royal Recruits Flying Machine Guards
Giant Snowball Flying Machine Ram Rider
Knight Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Royal Recruits Flying Machine
Bats Giant Snowball Royal Recruits Flying Machine Guards
Bats Giant Snowball Flying Machine
Giant Snowball Royal Recruits Flying Machine

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: