My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Cannon Cart Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Guards Cannon Cart Ram Rider
Giant Snowball
Cannon Tombstone Guards Ram Rider
Zap
Cannon Tombstone Guards Cannon Cart Ram Rider
Barbarian Barrel
Cannon Elite Barbarians Tombstone Guards Cannon Cart
The Log
Cannon Elite Barbarians Tombstone Guards Cannon Cart Ram Rider
Earthquake
Cannon Tombstone Guards
Arrows
Tombstone Guards
Royal Delivery
Elite Barbarians Guards Cannon Cart Ram Rider
Fireball
Cannon Elite Barbarians Tombstone Cannon Cart Ram Rider
Poison
Cannon Tombstone Guards
Lightning
Cannon Elite Barbarians Tombstone Cannon Cart Ram Rider
Rocket
Elite Barbarians Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Tombstone Guards Giant Cannon Cart Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Tombstone Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
The Log
Tombstone
Giant
Guards Cannon Cart The Log
Guards
Giant The Log Ram Rider
Cannon Cart
The Log Giant Ram Rider
The Log
Cannon Cart Elite Barbarians Giant Guards Ram Rider
Ram Rider
Guards Cannon Cart The Log

Defense Synergies 1 8

Cannon
The Log Guards
Elite Barbarians
The Log
Tombstone
Guards Cannon Cart Ram Rider
Giant
Guards
Cannon Tombstone Cannon Cart The Log
Cannon Cart
Tombstone Guards
The Log
Cannon Elite Barbarians Guards Ram Rider
Ram Rider
Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Tombstone The Log Ram Rider
Elite Barbarians Cannon Tombstone Cannon Cart The Log Ram Rider
Cannon Ram Rider Elite Barbarians Tombstone Cannon Cart
Cannon Elite Barbarians Tombstone Guards Cannon Cart Ram Rider
Elite Barbarians Tombstone The Log
The Log Cannon Guards Cannon Cart
Ram Rider Cannon Tombstone
Cannon Cannon Cart The Log Ram Rider
Cannon Elite Barbarians Tombstone
Elite Barbarians Guards Cannon Cannon Cart
Guards Cannon Tombstone Cannon Cart The Log Ram Rider
Ram Rider
Cannon Tombstone Elite Barbarians Guards Cannon Cart The Log Ram Rider
Cannon Tombstone Guards Cannon Cart The Log
Elite Barbarians Cannon Tombstone Cannon Cart Ram Rider
Cannon Elite Barbarians The Log Ram Rider
Cannon Elite Barbarians Tombstone Cannon Cart
Cannon Tombstone Elite Barbarians Guards Cannon Cart The Log Ram Rider
The Log Cannon Tombstone Guards Cannon Cart Ram Rider
Cannon Elite Barbarians Cannon Cart Ram Rider
Cannon Elite Barbarians Guards Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Tombstone Cannon Cart
Elite Barbarians Cannon Cart The Log
Tombstone Guards Elite Barbarians Cannon Cart The Log Ram Rider
Guards Elite Barbarians Cannon Cart The Log Ram Rider
Cannon Elite Barbarians Tombstone Guards Cannon Cart Ram Rider
Ram Rider
Guards Elite Barbarians Tombstone Cannon Cart Ram Rider
Elite Barbarians Cannon Cart
Elite Barbarians Tombstone Cannon Cart The Log
Cannon Tombstone Guards
Elite Barbarians Tombstone Guards Cannon Cart
Elite Barbarians Guards The Log
Elite Barbarians Cannon Cart Cannon Tombstone Guards Ram Rider
Cannon Cannon Cart
Elite Barbarians Tombstone Guards Cannon Cart The Log
Cannon Elite Barbarians Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log Ram Rider
Cannon Cart The Log
Cannon Cart Guards The Log
The Log
Ram Rider
The Log
The Log Ram Rider
The Log Ram Rider
Elite Barbarians Guards
Cannon Cart The Log Ram Rider
Elite Barbarians Cannon Cart The Log
Cannon Cart
Elite Barbarians Cannon Cart The Log
Cannon Cart The Log
Cannon Cart The Log
The Log
The Log
The Log
The Log
Cannon Cart The Log
The Log
The Log Ram Rider
The Log Ram Rider
The Log
Elite Barbarians
Guards
Elite Barbarians
The Log
The Log
Tombstone Guards Cannon Cart
Ram Rider
The Log
Cannon Cart
The Log
Elite Barbarians Cannon Cart
Elite Barbarians Guards The Log
Cannon Cart The Log

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