My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Three Musketeers Baby Dragon Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Three Musketeers Guards
Giant Snowball
Bomber Battle Ram Three Musketeers Guards Baby Dragon Electro Dragon
Zap
Bomber Battle Ram Three Musketeers Guards
Barbarian Barrel
Bomber Battle Ram Three Musketeers Guards
The Log
Bomber Battle Ram Three Musketeers Guards
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Battle Ram Three Musketeers Guards Baby Dragon Electro Dragon
Fireball
Bomber Battle Ram Three Musketeers Baby Dragon Electro Dragon
Poison
Bomber Three Musketeers Guards Electro Dragon
Lightning
Battle Ram Three Musketeers Baby Dragon Electro Dragon
Rocket
Three Musketeers Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Guards Battle Ram Baby Dragon Electro Dragon Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Guards Battle Ram

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram Baby Dragon Mega Knight
Zap
Battle Ram Bomber Three Musketeers Guards Baby Dragon Electro Dragon Mega Knight
Battle Ram
Zap Bomber Three Musketeers Baby Dragon
Three Musketeers
Zap Battle Ram Guards
Guards
Zap Three Musketeers
Baby Dragon
Bomber Zap Battle Ram Electro Dragon Mega Knight
Electro Dragon
Zap Baby Dragon Mega Knight
Mega Knight
Bomber Zap Baby Dragon Electro Dragon

Defense Synergies 1 10

Bomber
Zap Guards
Zap
Mega Knight Bomber Three Musketeers Guards Baby Dragon Electro Dragon
Battle Ram
Three Musketeers
Zap
Guards
Bomber Zap Baby Dragon Electro Dragon
Baby Dragon
Zap Guards Electro Dragon Mega Knight
Electro Dragon
Zap Guards Baby Dragon
Mega Knight
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon Electro Dragon
Bomber Zap Three Musketeers Electro Dragon Mega Knight
Three Musketeers Mega Knight Bomber Electro Dragon
Three Musketeers Bomber Guards Electro Dragon Mega Knight
Bomber Mega Knight
Bomber Zap Guards Baby Dragon Electro Dragon Mega Knight
Three Musketeers Zap Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon Mega Knight
Three Musketeers
Guards Bomber Mega Knight
Guards Bomber Zap Baby Dragon Electro Dragon Mega Knight
Three Musketeers Zap Baby Dragon Electro Dragon
Mega Knight Bomber Zap Three Musketeers Guards Electro Dragon
Bomber Three Musketeers Mega Knight Zap Guards Baby Dragon Electro Dragon
Three Musketeers Mega Knight
Zap Three Musketeers Mega Knight
Three Musketeers Mega Knight Bomber Electro Dragon
Mega Knight Bomber Zap Three Musketeers Guards Baby Dragon Electro Dragon
Zap Baby Dragon Bomber Guards Electro Dragon Mega Knight
Three Musketeers
Bomber Mega Knight Guards Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap
Bomber Zap Baby Dragon Electro Dragon Mega Knight
Guards Mega Knight Zap Electro Dragon
Guards Mega Knight Zap
Three Musketeers Guards Mega Knight
Zap Three Musketeers Baby Dragon Electro Dragon
Guards
Mega Knight
Zap Electro Dragon Mega Knight Baby Dragon
Three Musketeers Guards
Mega Knight Guards Electro Dragon
Mega Knight Zap Guards
Mega Knight Three Musketeers Guards
Bomber Three Musketeers Baby Dragon Electro Dragon Mega Knight
Guards Electro Dragon Bomber Zap Three Musketeers Baby Dragon
Mega Knight Bomber Zap Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Guards
Bomber Zap Baby Dragon Mega Knight
Zap Baby Dragon Electro Dragon
Bomber Baby Dragon
Zap Baby Dragon Electro Dragon
Zap Electro Dragon
Three Musketeers Guards Electro Dragon
Zap Electro Dragon
Zap Baby Dragon Electro Dragon
Three Musketeers Baby Dragon
Baby Dragon Electro Dragon
Zap Baby Dragon
Bomber Zap Three Musketeers Baby Dragon Electro Dragon
Three Musketeers Baby Dragon Electro Dragon Mega Knight
Three Musketeers
Bomber
Bomber Zap Three Musketeers Baby Dragon Electro Dragon Mega Knight
Bomber Zap Baby Dragon Electro Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon Electro Dragon
Zap Bomber Baby Dragon Electro Dragon Mega Knight
Zap Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Electro Dragon
Zap Electro Dragon Guards
Bomber Zap Electro Dragon Mega Knight
Zap Electro Dragon
Mega Knight
Zap Guards Electro Dragon
Zap Three Musketeers Baby Dragon Electro Dragon
Three Musketeers Baby Dragon Electro Dragon Mega Knight
Bomber Zap Baby Dragon Electro Dragon
Zap
Three Musketeers Electro Dragon Mega Knight
Zap Electro Dragon Guards Baby Dragon
Zap Electro Dragon
Electro Dragon Zap Baby Dragon Mega Knight

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