My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Giant Electro Dragon Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Guards Night Witch
Giant Snowball
Mega Minion Battle Ram Guards Electro Dragon Night Witch
Zap
Battle Ram Guards Night Witch
Barbarian Barrel
Battle Ram Guards Magic Archer Night Witch
The Log
Battle Ram Guards
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Mega Minion Battle Ram Guards Electro Dragon Magic Archer Night Witch
Fireball
Mega Minion Battle Ram Electro Dragon Magic Archer Night Witch
Poison
Mega Minion Guards Electro Dragon Magic Archer Night Witch
Lightning
Mega Minion Battle Ram Electro Dragon Magic Archer Night Witch
Rocket
Electro Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Guards Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Fireball Battle Ram Magic Archer Night Witch Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Guards Fireball Battle Ram

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Fireball
Fireball
Mega Minion Battle Ram Giant Magic Archer
Battle Ram
Magic Archer Fireball
Giant
Mega Minion Electro Dragon Night Witch Fireball Guards Magic Archer
Guards
Giant
Electro Dragon
Giant Magic Archer
Magic Archer
Battle Ram Fireball Giant Electro Dragon
Night Witch
Giant

Defense Synergies 0 5

Mega Minion
Guards Night Witch
Fireball
Battle Ram
Giant
Guards
Mega Minion Electro Dragon Magic Archer
Electro Dragon
Guards
Magic Archer
Guards Night Witch
Night Witch
Mega Minion Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Electro Dragon Magic Archer
Mega Minion Electro Dragon Night Witch
Mega Minion Electro Dragon Night Witch
Night Witch Mega Minion Guards Electro Dragon
Fireball
Fireball Mega Minion Guards Electro Dragon Magic Archer Night Witch
Mega Minion Fireball Electro Dragon Magic Archer Night Witch
Fireball Electro Dragon Magic Archer
Night Witch
Guards Night Witch
Guards Mega Minion Fireball Electro Dragon Magic Archer Night Witch
Mega Minion Fireball Electro Dragon Magic Archer Night Witch
Night Witch Fireball Guards Electro Dragon
Fireball Mega Minion Guards Electro Dragon Magic Archer Night Witch
Fireball
Fireball Electro Dragon Night Witch
Fireball Mega Minion Guards Electro Dragon Magic Archer Night Witch
Mega Minion Fireball Guards Electro Dragon Magic Archer
Fireball Guards Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Mega Minion Electro Dragon Magic Archer
Guards Electro Dragon
Guards Fireball Night Witch
Guards Night Witch
Fireball Electro Dragon Magic Archer
Guards Mega Minion Fireball Night Witch
Electro Dragon Mega Minion Fireball Magic Archer
Mega Minion Guards
Mega Minion Guards Electro Dragon
Fireball Guards
Fireball Guards Night Witch
Fireball Electro Dragon Magic Archer
Guards Electro Dragon Mega Minion Fireball Magic Archer Night Witch
Mega Minion Fireball Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards Electro Dragon
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Guards
Fireball Magic Archer
Fireball Mega Minion Electro Dragon Magic Archer
Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon
Fireball Guards Electro Dragon Night Witch
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Magic Archer Fireball Electro Dragon
Fireball
Night Witch
Mega Minion Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer Night Witch
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Magic Archer
Mega Minion
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Electro Dragon Magic Archer Night Witch
Electro Dragon Mega Minion Fireball Guards
Mega Minion Fireball Night Witch
Fireball Electro Dragon Magic Archer Night Witch
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Guards Electro Dragon Magic Archer Night Witch
Fireball Mega Minion Electro Dragon Magic Archer
Fireball
Fireball Mega Minion Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball
Mega Minion Electro Dragon
Electro Dragon Fireball Guards Magic Archer
Fireball Electro Dragon Magic Archer
Electro Dragon Fireball Magic Archer

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