My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Wizard Princess Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Guards
Giant Snowball
Spear Goblins Guards Princess Lumberjack
Zap
Spear Goblins Royal Giant Guards Princess
Barbarian Barrel
Spear Goblins Wizard Guards Princess Ice Wizard Lumberjack
The Log
Spear Goblins Royal Giant Guards Princess Lumberjack
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards Princess
Royal Delivery
Spear Goblins Wizard Guards Princess Ice Wizard Lumberjack
Fireball
Wizard Princess Ice Wizard Lumberjack
Poison
Spear Goblins Wizard Guards Princess Ice Wizard
Lightning
Wizard Ice Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Guards Princess Ice Wizard Fireball Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Guards Princess Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Princess Lumberjack
Royal Giant
Fireball Ice Wizard Spear Goblins Wizard Guards Princess Lumberjack
Fireball
Royal Giant Princess
Wizard
Royal Giant Lumberjack
Guards
Royal Giant Lumberjack
Princess
Spear Goblins Royal Giant Fireball
Ice Wizard
Royal Giant Lumberjack
Lumberjack
Spear Goblins Royal Giant Wizard Guards Ice Wizard

Defense Synergies 0 14

Spear Goblins
Guards Ice Wizard Lumberjack
Royal Giant
Fireball
Princess Ice Wizard Lumberjack
Wizard
Guards Ice Wizard Lumberjack
Guards
Spear Goblins Wizard Princess Ice Wizard Lumberjack
Princess
Fireball Guards Ice Wizard
Ice Wizard
Spear Goblins Fireball Wizard Guards Princess Lumberjack
Lumberjack
Spear Goblins Fireball Wizard Guards Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard
Lumberjack Ice Wizard
Lumberjack Ice Wizard
Lumberjack Guards Ice Wizard
Fireball Princess Lumberjack
Fireball Spear Goblins Guards Ice Wizard Lumberjack
Spear Goblins Fireball Wizard Princess Ice Wizard
Fireball
Princess Ice Wizard Lumberjack
Guards Spear Goblins Ice Wizard Lumberjack
Guards Ice Wizard Spear Goblins Fireball Wizard Princess Lumberjack
Spear Goblins Fireball Wizard Princess Ice Wizard
Lumberjack Fireball Wizard Guards Ice Wizard
Fireball Wizard Guards Princess Lumberjack
Lumberjack
Fireball Lumberjack
Wizard Fireball Lumberjack
Fireball Spear Goblins Wizard Guards Ice Wizard Lumberjack
Wizard Spear Goblins Fireball Guards Princess Ice Wizard Lumberjack
Lumberjack
Wizard Spear Goblins Fireball Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Spear Goblins Fireball
Fireball Wizard Lumberjack
Guards Lumberjack Spear Goblins
Guards Lumberjack Fireball
Guards Lumberjack
Fireball Wizard Princess Ice Wizard
Guards Spear Goblins Fireball Ice Wizard Lumberjack
Lumberjack
Spear Goblins Fireball
Guards
Guards Lumberjack
Fireball Guards
Fireball Wizard Guards Lumberjack
Wizard Fireball Princess
Guards Spear Goblins Fireball Lumberjack
Fireball Wizard Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards
Fireball Princess Ice Wizard
Fireball
Fireball Guards
Fireball Wizard
Fireball Wizard Spear Goblins Princess Ice Wizard
Wizard Princess
Fireball Wizard Princess Ice Wizard
Fireball Wizard
Fireball Guards Lumberjack
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Princess
Fireball Princess
Princess Fireball
Spear Goblins Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball
Fireball Wizard Princess Ice Wizard
Fireball Wizard Princess Ice Wizard
Fireball Wizard Princess
Fireball
Fireball Wizard Princess Ice Wizard
Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball Princess
Fireball Wizard Princess
Spear Goblins Fireball Guards Princess
Fireball Wizard Princess Ice Wizard
Fireball
Fireball Wizard Princess Lumberjack
Fireball Wizard Princess
Fireball
Fireball Guards Princess
Fireball Princess
Fireball Princess

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