My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Golem Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Bandit Night Witch
Giant Snowball
Bats Guards Night Witch
Zap
Bats Guards Bandit Night Witch
Barbarian Barrel
Guards Bandit Night Witch
The Log
Guards Bandit
Earthquake
Elixir Collector Guards
Arrows
Bats Guards Night Witch
Royal Delivery
Bats Guards Bandit Night Witch
Fireball
Elixir Collector Bandit Night Witch
Poison
Bats Elixir Collector Guards Night Witch
Lightning
Elixir Collector Bandit Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Guards Poison Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Bandit Poison Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem Bandit
Zap
Bats Guards Poison Golem Bandit Night Witch
Elixir Collector
Guards
Zap Bandit
Poison
Golem Zap Night Witch
Golem
Poison Night Witch Bats Zap Bandit
Bandit
Bats Zap Guards Golem
Night Witch
Golem Zap Poison

Defense Synergies 0 7

Bats
Zap Bandit
Zap
Bats Guards Poison Bandit Night Witch
Elixir Collector
Guards
Zap Poison
Poison
Zap Guards
Golem
Bandit
Bats Zap
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bats Zap Bandit Night Witch
Bats Bandit Night Witch
Night Witch Bats Guards Bandit
Poison
Bats Zap Guards Bandit Night Witch
Bats Zap Poison Night Witch
Zap Poison Bandit
Night Witch
Guards Bandit Night Witch
Bats Guards Poison Zap Bandit Night Witch
Bats Zap Poison Night Witch
Night Witch Bats Zap Guards Bandit
Bats Zap Guards Poison Night Witch
Bandit
Zap Bandit
Bats Poison Night Witch
Bats Zap Guards Bandit Night Witch
Zap Poison Bats Guards Bandit
Bats Guards Poison Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Bandit
Poison Bandit Zap
Guards Bandit Bats Zap
Guards Bats Zap Bandit Night Witch
Guards Bandit Night Witch
Poison Bats Zap
Guards Bats Bandit Night Witch
Zap Bats Poison Bandit
Guards
Bats Guards
Zap Guards Poison
Guards Bandit Night Witch
Guards Bats Zap Poison Night Witch
Bats Poison Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Bandit
Poison Zap Bandit
Poison Bandit
Guards Poison
Poison Zap
Poison Bats Zap
Poison
Poison Zap
Poison Zap Bandit
Bats Guards Poison Night Witch
Poison Zap Bandit
Poison Zap
Poison Bandit
Poison Bandit
Zap Poison
Zap Poison Bandit
Poison Bandit
Poison
Bats Night Witch
Zap Poison Bandit
Zap Poison
Poison Night Witch
Poison
Zap Poison
Zap Poison
Poison Zap Bandit
Zap Poison Bandit
Poison Zap Bandit
Poison Bats Zap Night Witch
Zap Bats Guards Poison
Night Witch
Poison Zap Bandit Night Witch
Zap Poison
Poison
Zap Bats Guards Bandit Night Witch
Poison Zap
Poison
Zap Poison
Zap Poison
Zap Bats Guards Poison
Bats Zap Poison
Poison Zap Bandit

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