My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Guards
Giant Snowball
Goblin Gang Goblin Barrel Guards Witch Princess
Zap
Goblin Gang Goblin Barrel Guards Witch Princess
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Guards Witch Princess
The Log
Goblin Gang Goblin Barrel Guards Witch Princess
Earthquake
Goblin Gang Goblin Barrel Guards Witch
Arrows
Goblin Gang Goblin Barrel Guards Witch Princess
Royal Delivery
Goblin Gang Valkyrie Goblin Barrel Guards Witch P.E.K.K.A Princess
Fireball
Goblin Gang Goblin Barrel Witch Princess
Poison
Goblin Gang Guards Witch Princess
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Guards Princess Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Guards

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Valkyrie Guards Witch Princess
Goblin Gang
Goblin Barrel Valkyrie P.E.K.K.A Princess
Valkyrie
Goblin Barrel Zap Goblin Gang Witch P.E.K.K.A
Goblin Barrel
Goblin Gang Valkyrie Guards P.E.K.K.A Princess
Guards
Zap Goblin Barrel
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Valkyrie Goblin Barrel Witch Princess
Princess
Zap Goblin Gang Goblin Barrel P.E.K.K.A

Defense Synergies 0 16

Zap
Goblin Gang Valkyrie Guards Witch P.E.K.K.A Princess
Goblin Gang
Zap Valkyrie Guards P.E.K.K.A Princess
Valkyrie
Zap Goblin Gang Witch P.E.K.K.A Princess
Goblin Barrel
Guards
Zap Goblin Gang Witch Princess
Witch
Zap Valkyrie Guards
P.E.K.K.A
Zap Goblin Gang Valkyrie Princess
Princess
Zap Goblin Gang Valkyrie Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
P.E.K.K.A Zap Goblin Gang Valkyrie Witch
Goblin Gang Witch P.E.K.K.A Valkyrie
Witch P.E.K.K.A Goblin Gang Valkyrie Guards
Valkyrie P.E.K.K.A Princess
Goblin Gang Zap Valkyrie Guards
Zap Goblin Gang Witch Princess
Zap Valkyrie P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Princess
Goblin Gang Guards Valkyrie
Goblin Gang Valkyrie Guards Witch Zap Princess
Zap Goblin Gang Witch Princess
P.E.K.K.A Zap Goblin Gang Valkyrie Guards Witch
Valkyrie Zap Goblin Gang Guards Witch P.E.K.K.A Princess
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Goblin Gang Valkyrie Witch P.E.K.K.A
Zap Goblin Gang Valkyrie Guards Witch
Zap Valkyrie Witch Guards Princess
P.E.K.K.A
Goblin Gang Valkyrie Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Zap Witch P.E.K.K.A
Zap Goblin Gang Valkyrie
Goblin Gang Guards P.E.K.K.A Zap Valkyrie Witch
Goblin Gang Valkyrie Guards P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Valkyrie Guards Witch
Zap Goblin Gang Witch Princess
Goblin Gang Guards P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Goblin Gang Guards
P.E.K.K.A Valkyrie Guards Witch
P.E.K.K.A Zap Valkyrie Guards
P.E.K.K.A Goblin Gang Valkyrie Guards Witch
Valkyrie Witch Princess
Goblin Gang Guards Witch Zap Valkyrie P.E.K.K.A
Valkyrie Zap Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Guards
Zap Princess
Valkyrie Guards
Zap Valkyrie
Zap Witch Princess
Witch Princess
Zap Princess
Zap
Goblin Gang Guards
Zap Valkyrie Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Witch Princess
Princess
Zap Princess
Zap Valkyrie Witch Princess
Princess
Zap
Zap Valkyrie Witch Princess
Witch
Zap Witch Princess
Zap Witch Princess
Zap
Zap Witch Princess
Zap Guards Witch
Zap
Zap Princess
P.E.K.K.A
Princess
Zap Goblin Gang Guards Witch Princess
Zap Witch Princess
Goblin Gang Valkyrie Princess
Zap Princess
Zap
P.E.K.K.A
Zap Goblin Gang Guards Witch Princess
Zap Witch Princess
Zap Witch Princess

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