My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Princess Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Miner
Giant Snowball
Guards Witch Miner Princess
Zap
Guards Witch Prince Princess
Barbarian Barrel
Guards Witch Princess Electro Wizard Magic Archer
The Log
Guards Witch Prince Princess
Earthquake
Guards Witch
Arrows
Guards Witch Princess
Royal Delivery
Guards Witch Prince Miner Princess Electro Wizard Magic Archer
Fireball
Witch Princess Electro Wizard Magic Archer
Poison
Guards Witch Princess Electro Wizard Magic Archer
Lightning
Witch Prince Electro Wizard Magic Archer
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Miner Princess Electro Wizard Magic Archer Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Miner Princess Electro Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
Miner
Witch
Prince Miner Mega Knight
Prince
Mega Knight Witch Miner Princess Electro Wizard Magic Archer
Miner
Guards Witch Prince Electro Wizard Magic Archer Mega Knight
Princess
Prince Mega Knight
Electro Wizard
Prince Miner Magic Archer Mega Knight
Magic Archer
Prince Miner Electro Wizard Mega Knight
Mega Knight
Prince Witch Miner Princess Electro Wizard Magic Archer

Defense Synergies 0 15

Guards
Witch Prince Princess Electro Wizard Magic Archer
Witch
Guards Prince Electro Wizard Mega Knight
Prince
Guards Witch Electro Wizard Magic Archer
Miner
Mega Knight
Princess
Guards Mega Knight
Electro Wizard
Guards Witch Prince Magic Archer Mega Knight
Magic Archer
Guards Prince Electro Wizard Mega Knight
Mega Knight
Witch Miner Princess Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Witch Prince Electro Wizard Mega Knight
Witch Prince Mega Knight Electro Wizard
Witch Prince Guards Electro Wizard Mega Knight
Prince Princess Mega Knight
Guards Electro Wizard Magic Archer Mega Knight
Electro Wizard Witch Princess Magic Archer
Electro Wizard Magic Archer Mega Knight
Witch Prince Princess
Guards Prince Miner Electro Wizard Mega Knight
Guards Witch Electro Wizard Princess Magic Archer Mega Knight
Witch Princess Electro Wizard Magic Archer
Prince Mega Knight Guards Witch Electro Wizard
Mega Knight Guards Witch Prince Princess Electro Wizard Magic Archer
Prince Electro Wizard Mega Knight
Prince Electro Wizard Mega Knight
Mega Knight Witch Prince Electro Wizard
Mega Knight Guards Witch Prince Electro Wizard Magic Archer
Witch Guards Princess Electro Wizard Magic Archer Mega Knight
Prince Electro Wizard
Mega Knight Guards Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch Prince Electro Wizard
Electro Wizard Prince Miner Magic Archer Mega Knight
Guards Mega Knight Witch Prince Electro Wizard
Guards Prince Mega Knight Electro Wizard
Guards Witch Prince Mega Knight
Witch Princess Electro Wizard Magic Archer
Guards Prince Witch Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Witch Prince Magic Archer
Witch Guards
Mega Knight Guards Witch Prince
Mega Knight Guards Prince Electro Wizard
Prince Mega Knight Guards Witch
Witch Princess Magic Archer Mega Knight
Guards Witch Electro Wizard Prince Magic Archer
Mega Knight Witch Princess Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Guards
Miner Princess Electro Wizard Magic Archer
Miner Magic Archer
Guards Prince
Magic Archer Mega Knight
Witch Princess Magic Archer
Witch Princess Magic Archer
Princess Magic Archer
Miner
Guards Prince Electro Wizard
Miner Prince Princess Electro Wizard Magic Archer
Princess Magic Archer
Miner Princess Magic Archer
Princess Magic Archer
Princess Prince Magic Archer
Witch Princess Magic Archer
Magic Archer Princess Mega Knight
Prince Princess Electro Wizard Magic Archer Mega Knight
Witch Miner Princess Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Princess
Prince
Witch Princess Magic Archer Mega Knight
Witch
Miner Witch Princess Electro Wizard Magic Archer
Witch Prince Miner Princess Magic Archer Mega Knight
Miner Magic Archer
Witch Princess Electro Wizard Magic Archer
Electro Wizard Guards Witch
Miner Magic Archer Mega Knight
Princess Electro Wizard Magic Archer
Prince Mega Knight
Princess Magic Archer
Electro Wizard Guards Witch Prince Princess Magic Archer
Witch Princess Electro Wizard Magic Archer
Miner Prince Princess Electro Wizard Magic Archer Mega Knight
Princess Magic Archer
Prince Mega Knight
Guards Witch Princess Electro Wizard Magic Archer
Witch Princess Electro Wizard Magic Archer
Witch Prince Miner Princess Electro Wizard Magic Archer Mega Knight

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