My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Prince Bandit
Giant Snowball
Mega Minion Guards
Zap
Guards Prince Bandit
Barbarian Barrel
Ice Spirit Elite Barbarians Guards Bandit
The Log
Ice Spirit Elite Barbarians Guards Prince Bandit
Earthquake
Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Elite Barbarians Mega Minion Guards Prince Bandit
Fireball
Elite Barbarians Mega Minion Bandit
Poison
Mega Minion Guards
Lightning
Elite Barbarians Mega Minion Prince Bandit
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Minion Guards Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Mega Minion Guards Tornado Bandit Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Mega Minion Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elite Barbarians Mega Minion Guards Prince Bandit
Arrows
Elite Barbarians Mega Minion Prince Bandit
Elite Barbarians
Arrows Ice Spirit Bandit
Mega Minion
Ice Spirit Arrows
Guards
Ice Spirit Bandit
Tornado
Prince
Ice Spirit Arrows
Bandit
Ice Spirit Arrows Elite Barbarians Guards

Defense Synergies 0 16

Ice Spirit
Elite Barbarians Mega Minion Guards Tornado Prince Bandit
Arrows
Mega Minion Tornado Prince Bandit
Elite Barbarians
Ice Spirit Mega Minion
Mega Minion
Ice Spirit Arrows Elite Barbarians Guards Tornado Bandit
Guards
Ice Spirit Mega Minion Prince
Tornado
Ice Spirit Arrows Mega Minion Prince
Prince
Ice Spirit Arrows Guards Tornado
Bandit
Ice Spirit Arrows Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Elite Barbarians Ice Spirit Mega Minion Prince Bandit
Tornado Prince Elite Barbarians Mega Minion Bandit
Elite Barbarians Prince Mega Minion Guards Bandit
Arrows Elite Barbarians Tornado Prince
Arrows Tornado Mega Minion Guards Bandit
Mega Minion Tornado Ice Spirit Arrows
Arrows Bandit
Elite Barbarians Tornado Prince
Elite Barbarians Guards Tornado Ice Spirit Prince Bandit
Guards Arrows Mega Minion Tornado Bandit
Arrows Mega Minion Tornado
Prince Ice Spirit Elite Barbarians Guards Bandit
Ice Spirit Arrows Mega Minion Guards Tornado Prince
Elite Barbarians Prince Bandit
Tornado Ice Spirit Elite Barbarians Prince Bandit
Arrows Elite Barbarians Tornado Prince
Ice Spirit Arrows Elite Barbarians Mega Minion Guards Tornado Prince Bandit
Arrows Tornado Ice Spirit Mega Minion Guards Bandit
Elite Barbarians Tornado Prince
Arrows Elite Barbarians Guards Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Prince Bandit
Bandit Arrows Elite Barbarians Mega Minion Prince
Guards Bandit Ice Spirit Elite Barbarians Prince
Guards Prince Elite Barbarians Tornado Bandit
Elite Barbarians Guards Prince Bandit
Arrows Ice Spirit Tornado
Guards Prince Elite Barbarians Mega Minion Bandit
Elite Barbarians Prince
Ice Spirit Elite Barbarians Mega Minion Tornado Prince Bandit
Mega Minion Guards
Elite Barbarians Mega Minion Guards Prince
Arrows Elite Barbarians Guards Tornado Prince
Elite Barbarians Prince Guards Bandit
Elite Barbarians Guards Ice Spirit Mega Minion Tornado Prince
Arrows Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit
Arrows Tornado Bandit
Arrows Bandit
Arrows Guards Prince
Arrows
Arrows Ice Spirit Mega Minion Tornado
Arrows Tornado
Arrows Ice Spirit Tornado
Arrows Tornado Bandit
Elite Barbarians Guards Tornado Prince
Arrows Tornado Prince Bandit
Arrows Tornado
Elite Barbarians Bandit
Arrows Bandit
Arrows Elite Barbarians Prince
Arrows Bandit
Arrows Bandit
Arrows Tornado
Arrows Mega Minion Prince Bandit
Arrows Tornado
Prince
Arrows Tornado
Tornado Prince
Arrows
Arrows Tornado Ice Spirit
Mega Minion
Arrows Tornado Bandit
Arrows Tornado Prince Bandit
Arrows Tornado Bandit
Elite Barbarians Arrows Tornado
Ice Spirit Mega Minion Guards
Elite Barbarians Mega Minion
Arrows Bandit
Ice Spirit Arrows
Prince
Arrows
Ice Spirit Guards Prince Bandit
Arrows Mega Minion Tornado
Arrows
Mega Minion Prince
Arrows
Arrows Tornado
Elite Barbarians Mega Minion Prince
Ice Spirit Elite Barbarians Guards Tornado
Tornado
Tornado Prince Bandit

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