My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Wizard Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Bandit
Giant Snowball
Musketeer Flying Machine Guards Miner
Zap
Flying Machine Guards Goblin Giant Bandit
Barbarian Barrel
Musketeer Wizard Guards Bandit
The Log
Musketeer Guards Bandit
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Musketeer Flying Machine Wizard Guards Miner Bandit
Fireball
Musketeer Flying Machine Wizard Bandit
Poison
Musketeer Flying Machine Wizard Guards
Lightning
Musketeer Wizard Bandit
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Miner Bandit Musketeer Flying Machine Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Earthquake Guards Miner Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Goblin Giant
Musketeer
Goblin Giant Miner Bandit
Flying Machine
Goblin Giant
Wizard
Goblin Giant Miner Bandit
Guards
Miner Bandit
Goblin Giant
Earthquake Musketeer Flying Machine Wizard Bandit
Miner
Guards Musketeer Wizard Bandit
Bandit
Musketeer Wizard Guards Goblin Giant Miner

Defense Synergies 1 7

Earthquake
Musketeer
Guards Flying Machine Miner Bandit
Flying Machine
Musketeer Guards Bandit
Wizard
Guards Bandit
Guards
Musketeer Flying Machine Wizard
Goblin Giant
Miner
Musketeer
Bandit
Musketeer Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Flying Machine Wizard Goblin Giant
Musketeer Flying Machine Bandit
Musketeer Bandit
Musketeer Guards Bandit
Earthquake
Earthquake Musketeer Flying Machine Guards Bandit
Musketeer Flying Machine Wizard
Earthquake Musketeer Flying Machine Goblin Giant Bandit
Musketeer
Guards Musketeer Miner Bandit
Guards Earthquake Musketeer Flying Machine Wizard Goblin Giant Bandit
Musketeer Flying Machine Wizard
Earthquake Musketeer Flying Machine Wizard Guards Bandit
Wizard Earthquake Guards
Bandit
Bandit
Wizard Musketeer
Musketeer Flying Machine Wizard Guards Bandit
Earthquake Wizard Musketeer Flying Machine Guards Bandit
Musketeer
Wizard Earthquake Musketeer Flying Machine Guards Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit
Bandit Musketeer Flying Machine Wizard Miner
Guards Bandit Musketeer Goblin Giant
Guards Musketeer Goblin Giant Bandit
Musketeer Guards Goblin Giant Bandit
Wizard Musketeer Flying Machine Goblin Giant
Guards Musketeer Flying Machine Goblin Giant Bandit
Goblin Giant
Flying Machine Bandit
Musketeer Guards Goblin Giant
Musketeer Flying Machine Guards
Guards Goblin Giant
Wizard Guards Goblin Giant Bandit
Wizard Musketeer Flying Machine
Guards Musketeer Flying Machine Goblin Giant
Earthquake Musketeer Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Flying Machine Guards Bandit
Musketeer Flying Machine Miner Bandit
Earthquake Flying Machine Goblin Giant Miner Bandit
Earthquake Musketeer Flying Machine Guards
Wizard Earthquake
Wizard Musketeer Flying Machine Goblin Giant
Earthquake Musketeer Flying Machine Wizard
Earthquake Flying Machine Wizard
Miner Flying Machine Wizard Bandit
Musketeer Guards
Miner Earthquake Musketeer Flying Machine Wizard Bandit
Musketeer Flying Machine Wizard
Earthquake Flying Machine Musketeer Miner Bandit
Earthquake Musketeer Flying Machine Bandit
Earthquake Musketeer Flying Machine
Earthquake Musketeer Flying Machine Wizard Bandit
Earthquake Musketeer Flying Machine Wizard Bandit
Earthquake
Earthquake Musketeer Flying Machine Wizard Bandit
Earthquake Flying Machine Wizard Miner
Earthquake Musketeer
Wizard
Musketeer
Earthquake Musketeer Flying Machine
Earthquake Wizard
Miner Earthquake Musketeer Flying Machine Wizard Bandit
Musketeer Flying Machine Wizard Miner Bandit
Miner Musketeer Bandit
Musketeer Flying Machine Wizard
Musketeer Flying Machine Wizard Guards
Earthquake Musketeer Wizard Miner Bandit
Earthquake Wizard
Earthquake Musketeer Flying Machine Guards Bandit
Musketeer Flying Machine Wizard
Miner Musketeer Flying Machine Wizard
Earthquake Musketeer Flying Machine Wizard
Musketeer Flying Machine
Musketeer Flying Machine Guards
Musketeer Flying Machine
Musketeer Flying Machine Goblin Giant Miner Bandit

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