My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Guards
Giant Snowball
Fire Spirit Minions Goblin Barrel Guards
Zap
Fire Spirit Minions Royal Giant Goblin Barrel Guards
Barbarian Barrel
Fire Spirit Goblin Barrel Guards
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Fire Spirit Minions Goblin Barrel Guards
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Goblin Barrel Guards
Fireball
Minions Goblin Barrel
Poison
Minions Guards
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Barrel Guards Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A Goblin Barrel
Zap
Fireball Fire Spirit Minions Royal Giant Mini P.E.K.K.A Guards
Minions
Royal Giant Zap Mini P.E.K.K.A
Royal Giant
Fire Spirit Minions Fireball Goblin Barrel Zap Guards
Fireball
Zap Royal Giant
Mini P.E.K.K.A
Fire Spirit Zap Minions
Goblin Barrel
Royal Giant Fire Spirit Guards
Guards
Zap Royal Giant Goblin Barrel

Defense Synergies 2 6

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Minions Guards
Minions
Zap
Royal Giant
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Fireball Guards
Goblin Barrel
Guards
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Mini P.E.K.K.A Zap Minions
Mini P.E.K.K.A Fire Spirit Minions
Mini P.E.K.K.A Minions Guards
Fireball Mini P.E.K.K.A
Fireball Fire Spirit Zap Minions Guards
Minions Fire Spirit Zap Fireball
Zap Fireball
Mini P.E.K.K.A Minions
Guards Fire Spirit Mini P.E.K.K.A
Minions Guards Zap Fireball
Minions Zap Fireball
Mini P.E.K.K.A Fire Spirit Zap Minions Fireball Guards
Fire Spirit Fireball Zap Minions Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A
Fire Spirit Fireball Zap Minions Guards
Zap Fire Spirit Minions Fireball Guards
Mini P.E.K.K.A
Fire Spirit Minions Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball
Fireball Zap Mini P.E.K.K.A
Guards Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Fireball
Mini P.E.K.K.A Guards
Fire Spirit Fireball Zap Minions
Mini P.E.K.K.A Guards Minions Fireball
Mini P.E.K.K.A
Zap Minions Fireball Mini P.E.K.K.A
Guards
Minions Mini P.E.K.K.A Guards
Zap Fireball Guards
Mini P.E.K.K.A Fireball Guards
Fireball
Guards Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Fireball Mini P.E.K.K.A Guards
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Minions Fireball Guards
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Minions Fireball Guards
Fireball Fire Spirit Zap
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Minions Fireball Guards
Zap Fireball
Zap Fireball

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