My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Guards Inferno Dragon
Giant Snowball
Minions Goblin Gang Guards Inferno Dragon
Zap
Minions Goblin Gang Guards Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Guards
The Log
Goblin Gang Elite Barbarians Guards
Earthquake
Goblin Gang Guards
Arrows
Minions Goblin Gang Guards
Royal Delivery
Minions Goblin Gang Elite Barbarians Valkyrie Guards Inferno Dragon
Fireball
Minions Goblin Gang Elite Barbarians Inferno Dragon
Poison
Minions Goblin Gang Guards
Lightning
Elite Barbarians Valkyrie Inferno Dragon
Rocket
Elite Barbarians Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Guards Valkyrie Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Minions Valkyrie Guards
Arrows
Zap Elite Barbarians
Minions
Zap Elite Barbarians Valkyrie Inferno Dragon
Goblin Gang
Valkyrie
Elite Barbarians
Zap Arrows Valkyrie Minions
Valkyrie
Elite Barbarians Zap Minions Goblin Gang
Guards
Zap
Inferno Dragon
Minions

Defense Synergies 2 11

Zap
Arrows Minions Goblin Gang Elite Barbarians Valkyrie Guards Inferno Dragon
Arrows
Zap Valkyrie
Minions
Valkyrie Zap
Goblin Gang
Zap Valkyrie Guards Inferno Dragon
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Zap Arrows Goblin Gang
Guards
Zap Goblin Gang
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Elite Barbarians Inferno Dragon Zap Minions Goblin Gang Valkyrie
Goblin Gang Minions Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Inferno Dragon Minions Goblin Gang Valkyrie Guards
Arrows Elite Barbarians Valkyrie
Arrows Goblin Gang Zap Minions Valkyrie Guards
Minions Inferno Dragon Zap Arrows Goblin Gang
Zap Arrows Valkyrie
Inferno Dragon Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Guards Valkyrie
Minions Goblin Gang Valkyrie Guards Zap Arrows
Arrows Minions Inferno Dragon Zap Goblin Gang
Zap Minions Goblin Gang Elite Barbarians Valkyrie Guards
Valkyrie Zap Arrows Minions Goblin Gang Guards
Elite Barbarians Inferno Dragon Goblin Gang
Zap Goblin Gang Elite Barbarians Inferno Dragon
Arrows Minions Goblin Gang Elite Barbarians Valkyrie
Arrows Zap Minions Goblin Gang Elite Barbarians Valkyrie Guards
Zap Arrows Valkyrie Minions Guards Inferno Dragon
Elite Barbarians Inferno Dragon
Goblin Gang Valkyrie Arrows Minions Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Zap Elite Barbarians
Zap Arrows Goblin Gang Elite Barbarians Valkyrie Inferno Dragon
Goblin Gang Guards Zap Minions Elite Barbarians Valkyrie
Goblin Gang Valkyrie Guards Zap Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Guards Inferno Dragon
Arrows Zap Minions Goblin Gang
Goblin Gang Guards Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Inferno Dragon
Zap Minions Elite Barbarians Valkyrie Inferno Dragon
Goblin Gang Guards Inferno Dragon
Inferno Dragon Minions Elite Barbarians Valkyrie Guards
Zap Arrows Elite Barbarians Valkyrie Guards
Elite Barbarians Goblin Gang Valkyrie Guards
Valkyrie
Goblin Gang Elite Barbarians Guards Zap Minions Valkyrie Inferno Dragon
Arrows Minions Valkyrie Zap Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Zap
Arrows
Arrows Valkyrie Guards
Zap Arrows Valkyrie
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Goblin Gang Elite Barbarians Guards
Zap Arrows Valkyrie
Zap Arrows
Elite Barbarians
Arrows Minions
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows Valkyrie
Minions
Arrows
Zap Arrows
Zap Arrows Valkyrie
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows
Zap Minions Guards
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Minions Goblin Gang Guards
Zap Arrows
Arrows
Goblin Gang Valkyrie
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Guards
Zap
Zap

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