My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Miner
Giant Snowball
Minions Barbarians Guards Miner Princess
Zap
Minions Inferno Tower Guards Princess
Barbarian Barrel
Barbarians Inferno Tower Guards Princess
The Log
Barbarians Guards Princess
Earthquake
Barbarians Inferno Tower Guards
Arrows
Minions Guards Princess
Royal Delivery
Minions Barbarians Guards Miner Princess
Fireball
Minions Barbarians Inferno Tower Princess
Poison
Minions Barbarians Inferno Tower Guards Princess
Lightning
Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Guards Miner Princess Fireball Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Guards Miner

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner
Barbarians
Fireball
The Log Miner Princess
Inferno Tower
Guards
Miner The Log
The Log
Fireball Guards Miner Princess
Miner
Minions Guards Fireball The Log
Princess
Fireball The Log

Defense Synergies 3 10

Minions
Inferno Tower The Log
Barbarians
Fireball
The Log Inferno Tower Miner Princess
Inferno Tower
Guards The Log Minions Fireball Princess
Guards
Inferno Tower The Log Princess
The Log
Fireball Inferno Tower Minions Guards Miner Princess
Miner
Fireball The Log
Princess
Fireball Inferno Tower Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower The Log
Barbarians Inferno Tower Minions The Log
Barbarians Inferno Tower Minions
Barbarians Inferno Tower Minions Guards
Barbarians Fireball The Log Princess
Fireball The Log Minions Guards
Minions Inferno Tower Fireball Princess
Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Minions Princess
Guards Barbarians Inferno Tower Miner
Minions Barbarians Guards Fireball The Log Princess
Minions Inferno Tower Fireball Princess
Barbarians Inferno Tower Minions Fireball Guards The Log
Fireball Minions Barbarians Guards The Log Princess
Barbarians Inferno Tower
Barbarians Inferno Tower Fireball The Log
Barbarians Minions Fireball Inferno Tower
Fireball Minions Barbarians Guards The Log
The Log Minions Barbarians Fireball Guards Princess
Barbarians Inferno Tower
Minions Barbarians Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Fireball Inferno Tower
Fireball The Log Miner
Barbarians Guards Minions Inferno Tower The Log
Guards Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Guards
Fireball Minions Princess
Guards Minions Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Minions Barbarians Fireball Inferno Tower The Log
Inferno Tower Barbarians Guards
Minions Barbarians Inferno Tower Guards
Barbarians Fireball Guards The Log
Barbarians Fireball Inferno Tower Guards
Barbarians Fireball Princess
Barbarians Inferno Tower Guards Minions Fireball The Log
Minions Barbarians Fireball Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards The Log
Fireball The Log Miner Princess
Fireball The Log Miner
Barbarians Fireball Guards The Log
Fireball The Log
Fireball Minions Princess
The Log Princess
Fireball The Log Princess
Fireball The Log Miner
Minions Fireball Guards
Miner Fireball The Log Princess
Fireball Princess
Fireball The Log Miner Princess
Minions Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Minions
Fireball The Log Princess
Fireball The Log Miner Princess
Minions Fireball The Log
Fireball Princess
The Log
Barbarians Fireball The Log
The Log Fireball Princess
Fireball The Log Miner Princess
Fireball The Log Miner Princess
Fireball Miner The Log
Fireball Princess
Minions Fireball Guards
Fireball
Fireball The Log Miner
Fireball Princess
Fireball The Log Princess
Minions Barbarians Fireball Guards Princess
Fireball Princess
The Log Fireball
Fireball Miner Princess
The Log Fireball Princess
Fireball
Minions Fireball Guards The Log Princess
Fireball Princess
Fireball The Log Miner Princess

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