My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Guards Miner Bandit
Giant Snowball
Bats Minion Horde Guards Miner
Zap
Bats Minion Horde Guards Bandit
Barbarian Barrel
Knight Guards Bandit
The Log
Guards Bandit
Earthquake
Guards
Arrows
Bats Minion Horde Guards
Royal Delivery
Bats Knight Minion Horde Guards Miner Bandit
Fireball
Minion Horde Bandit
Poison
Bats Minion Horde Guards
Lightning
Knight Bandit
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Knight Guards Miner Bandit Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Barbarian Barrel Bandit
Arrows
Knight Miner Bandit
Knight
Bats Arrows Minion Horde Barbarian Barrel Miner
Minion Horde
Miner Knight Barbarian Barrel
Barbarian Barrel
Bats Knight Minion Horde Miner Bandit
Guards
Miner Bandit
Miner
Bats Minion Horde Guards Arrows Knight Barbarian Barrel Bandit
Bandit
Bats Arrows Barbarian Barrel Guards Miner

Defense Synergies 1 11

Bats
Knight Barbarian Barrel Bandit
Arrows
Knight Barbarian Barrel Bandit
Knight
Bats Arrows Minion Horde Barbarian Barrel
Minion Horde
Knight Barbarian Barrel
Barbarian Barrel
Bats Arrows Knight Minion Horde Guards Miner Bandit
Guards
Barbarian Barrel
Miner
Barbarian Barrel
Bandit
Bats Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Barbarian Barrel
Minion Horde Bats Knight Bandit
Minion Horde Bats Knight Bandit
Minion Horde Bats Knight Guards Bandit
Arrows Barbarian Barrel
Arrows Barbarian Barrel Bats Guards Bandit
Bats Minion Horde Arrows
Arrows Barbarian Barrel Bandit
Minion Horde
Knight Guards Minion Horde Barbarian Barrel Miner Bandit
Bats Minion Horde Guards Arrows Knight Barbarian Barrel Bandit
Arrows Minion Horde Bats
Minion Horde Bats Knight Guards Bandit
Bats Arrows Minion Horde Barbarian Barrel Guards
Knight Minion Horde Bandit
Minion Horde Bandit
Minion Horde Bats Arrows Knight
Arrows Bats Knight Minion Horde Barbarian Barrel Guards Bandit
Arrows Barbarian Barrel Bats Knight Guards Bandit
Bats Arrows Knight Minion Horde Barbarian Barrel Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel Bandit
Bandit Arrows Knight Barbarian Barrel Miner
Guards Bandit Bats Knight Minion Horde
Guards Bats Knight Minion Horde Barbarian Barrel Bandit
Knight Minion Horde Guards Bandit
Arrows Bats Minion Horde
Guards Bats Knight Minion Horde Bandit
Knight Minion Horde
Minion Horde Bats Knight Barbarian Barrel Bandit
Minion Horde Guards
Bats Knight Minion Horde Guards
Arrows Guards
Knight Minion Horde Guards Bandit
Minion Horde
Guards Bats Knight Minion Horde Barbarian Barrel
Bats Arrows Minion Horde Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Barbarian Barrel Guards Bandit
Arrows Barbarian Barrel Miner Bandit
Arrows Minion Horde Barbarian Barrel Miner Bandit
Arrows Knight Barbarian Barrel Guards
Arrows Minion Horde Barbarian Barrel
Arrows Bats Minion Horde
Arrows Minion Horde
Arrows Barbarian Barrel
Arrows Miner Bandit
Bats Minion Horde Guards
Miner Arrows Knight Minion Horde Barbarian Barrel Bandit
Arrows
Knight Barbarian Barrel Miner Bandit
Arrows Minion Horde Barbarian Barrel Bandit
Arrows Barbarian Barrel
Arrows Minion Horde Barbarian Barrel Bandit
Arrows Minion Horde Barbarian Barrel Bandit
Arrows Barbarian Barrel
Bats Minion Horde
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Miner
Minion Horde
Arrows
Arrows Minion Horde Barbarian Barrel
Arrows Barbarian Barrel
Minion Horde
Arrows Miner Barbarian Barrel Bandit
Arrows Miner Bandit
Miner Arrows Barbarian Barrel Bandit
Bats Arrows Minion Horde
Bats Minion Horde Guards
Minion Horde
Arrows Minion Horde Miner Bandit
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Barbarian Barrel Guards Bandit
Arrows
Arrows Barbarian Barrel
Miner Knight Minion Horde
Arrows
Arrows
Minion Horde
Bats Minion Horde Guards
Bats
Barbarian Barrel Miner Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: