My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Bowler Goblin Giant Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Battle Ram Guards
Zap
Battle Ram Guards Goblin Giant
Barbarian Barrel
Battle Ram Guards Ice Wizard Electro Wizard
The Log
Battle Ram Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Guards Bowler Ice Wizard Electro Wizard
Fireball
Battle Ram Bowler Ice Wizard Electro Wizard
Poison
Guards Ice Wizard Electro Wizard
Lightning
Battle Ram Bowler Ice Wizard Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Bowler Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Ice Wizard Battle Ram Electro Wizard Bowler Lightning Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Ice Wizard Battle Ram Electro Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Lightning Electro Wizard
Guards
Bowler
Lightning Ice Wizard Electro Wizard
Lightning
Battle Ram Bowler Goblin Giant
Goblin Giant
Lightning Ice Wizard Electro Wizard
Ice Wizard
Bowler Goblin Giant
Electro Wizard
Battle Ram Bowler Goblin Giant Mega Knight
Mega Knight
Electro Wizard

Defense Synergies 0 7

Battle Ram
Guards
Ice Wizard Electro Wizard
Bowler
Ice Wizard Electro Wizard
Lightning
Goblin Giant
Electro Wizard
Ice Wizard
Guards Bowler Mega Knight
Electro Wizard
Guards Bowler Goblin Giant Mega Knight
Mega Knight
Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Goblin Giant Electro Wizard
Ice Wizard Electro Wizard Mega Knight
Bowler Mega Knight Lightning Ice Wizard Electro Wizard
Guards Bowler Ice Wizard Electro Wizard Mega Knight
Lightning Bowler Mega Knight
Bowler Guards Ice Wizard Electro Wizard Mega Knight
Lightning Electro Wizard Ice Wizard
Bowler Lightning Goblin Giant Electro Wizard Mega Knight
Ice Wizard
Guards Bowler Ice Wizard Electro Wizard Mega Knight
Guards Ice Wizard Electro Wizard Bowler Goblin Giant Mega Knight
Ice Wizard Electro Wizard
Bowler Mega Knight Guards Lightning Ice Wizard Electro Wizard
Bowler Mega Knight Guards Electro Wizard
Electro Wizard Mega Knight
Bowler Lightning Electro Wizard Mega Knight
Mega Knight Bowler Electro Wizard
Mega Knight Guards Bowler Ice Wizard Electro Wizard
Guards Bowler Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Bowler Mega Knight Guards Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bowler Electro Wizard
Electro Wizard Bowler Lightning Mega Knight
Guards Mega Knight Bowler Lightning Goblin Giant Electro Wizard
Guards Bowler Lightning Mega Knight Goblin Giant Electro Wizard
Guards Bowler Goblin Giant Mega Knight
Goblin Giant Ice Wizard Electro Wizard
Guards Bowler Lightning Goblin Giant Ice Wizard Electro Wizard
Mega Knight Goblin Giant
Lightning Electro Wizard Mega Knight
Guards Goblin Giant
Mega Knight Guards Bowler
Lightning Mega Knight Guards Bowler Goblin Giant Electro Wizard
Bowler Lightning Mega Knight Guards Goblin Giant
Bowler Mega Knight
Guards Electro Wizard Bowler Lightning Goblin Giant
Bowler Mega Knight Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Bowler Ice Wizard Electro Wizard
Lightning Goblin Giant
Lightning Guards
Bowler Mega Knight
Goblin Giant Ice Wizard
Bowler
Bowler Lightning Ice Wizard
Lightning
Lightning Guards Bowler Electro Wizard
Lightning Bowler Electro Wizard
Lightning
Lightning Bowler
Lightning
Lightning
Lightning Bowler
Lightning Bowler Mega Knight
Lightning
Lightning
Lightning Bowler Electro Wizard Mega Knight
Lightning Bowler Mega Knight
Lightning Bowler Mega Knight
Lightning
Bowler Lightning
Lightning
Bowler Ice Wizard Mega Knight
Bowler Lightning Ice Wizard Electro Wizard
Lightning Bowler Mega Knight
Lightning
Lightning Ice Wizard Electro Wizard
Lightning Electro Wizard Guards
Lightning Bowler
Lightning Mega Knight
Lightning Electro Wizard
Mega Knight
Bowler Lightning
Lightning Electro Wizard Guards
Lightning Ice Wizard Electro Wizard
Lightning Bowler Electro Wizard Mega Knight
Bowler Lightning
Lightning
Mega Knight
Guards Bowler Lightning Electro Wizard
Lightning Electro Wizard
Lightning Bowler Goblin Giant Electro Wizard Mega Knight

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