My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Ice Golem Witch X-Bow Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Ice Golem X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Guards
Giant Snowball
Archers Skeleton Barrel Guards Witch
Zap
Archers Skeleton Barrel Guards Witch X-Bow
Barbarian Barrel
Archers Skeleton Barrel Guards Witch X-Bow Magic Archer
The Log
Archers Skeleton Barrel Guards Witch X-Bow
Earthquake
Archers Guards Witch X-Bow
Arrows
Archers Skeleton Barrel Guards Witch
Royal Delivery
Archers Skeleton Barrel Guards Witch Magic Archer
Fireball
Archers Skeleton Barrel Witch X-Bow Magic Archer
Poison
Archers Skeleton Barrel Guards Witch X-Bow Magic Archer
Lightning
Ice Golem Witch X-Bow Magic Archer
Rocket
Witch X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Skeleton Barrel Guards Magic Archer Witch Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Skeleton Barrel Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Skeleton Barrel X-Bow
Skeleton Barrel
Archers Ice Golem Guards Witch Lightning X-Bow Magic Archer
Ice Golem
Archers X-Bow Skeleton Barrel Witch Magic Archer
Guards
Skeleton Barrel X-Bow
Witch
Skeleton Barrel Ice Golem
Lightning
Skeleton Barrel
X-Bow
Ice Golem Archers Skeleton Barrel Guards
Magic Archer
Skeleton Barrel Ice Golem

Defense Synergies 2 9

Archers
Ice Golem Guards Witch X-Bow
Skeleton Barrel
Ice Golem
Archers X-Bow Guards Witch Magic Archer
Guards
Archers Ice Golem Witch X-Bow Magic Archer
Witch
Archers Ice Golem Guards
Lightning
X-Bow
Ice Golem Archers Guards
Magic Archer
Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Ice Golem X-Bow Magic Archer
Witch X-Bow
Witch Archers Lightning
Witch Guards
Lightning X-Bow
Archers Guards X-Bow Magic Archer
Lightning Archers Witch X-Bow Magic Archer
Lightning Skeleton Barrel Ice Golem X-Bow Magic Archer
Witch X-Bow
Guards Archers Ice Golem
Archers Guards Witch Ice Golem X-Bow Magic Archer
Archers Witch Magic Archer
Guards Witch Lightning X-Bow
Guards Witch X-Bow Magic Archer
X-Bow
Lightning X-Bow
Witch X-Bow
Archers Guards Witch X-Bow Magic Archer
Witch Archers Ice Golem Guards Magic Archer
Archers Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Ice Golem Witch X-Bow
Archers Skeleton Barrel Ice Golem Lightning X-Bow Magic Archer
Guards Ice Golem Witch Lightning
Guards Lightning Ice Golem X-Bow
Guards Witch
Archers Skeleton Barrel Ice Golem Witch Magic Archer
Guards Archers Ice Golem Witch Lightning
Lightning Ice Golem Witch X-Bow Magic Archer
Witch Guards
Guards Witch
Lightning Guards
Lightning Ice Golem Guards Witch
Archers Witch Magic Archer
Guards Witch Archers Ice Golem Lightning X-Bow Magic Archer
Archers Ice Golem Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Magic Archer Ice Golem Guards X-Bow
Skeleton Barrel X-Bow Magic Archer
Lightning Skeleton Barrel X-Bow Magic Archer
Lightning Skeleton Barrel Ice Golem Guards
Magic Archer
Skeleton Barrel Ice Golem Witch Magic Archer
Archers Witch Magic Archer
X-Bow Skeleton Barrel Ice Golem Lightning Magic Archer
Skeleton Barrel Lightning X-Bow
Lightning Guards X-Bow
Lightning Skeleton Barrel X-Bow Magic Archer
Lightning Archers Magic Archer
Lightning Skeleton Barrel Ice Golem Magic Archer
Lightning Skeleton Barrel X-Bow Magic Archer
Lightning Skeleton Barrel Ice Golem X-Bow Magic Archer
Lightning X-Bow Skeleton Barrel Witch Magic Archer
Lightning Magic Archer Skeleton Barrel X-Bow
Lightning
Lightning
Lightning Archers Skeleton Barrel X-Bow Magic Archer
Lightning Skeleton Barrel Witch X-Bow Magic Archer
Lightning X-Bow Magic Archer
Lightning
Lightning X-Bow
Lightning Skeleton Barrel X-Bow
Ice Golem Witch Magic Archer
Witch
X-Bow Skeleton Barrel Witch Lightning Magic Archer
Lightning Skeleton Barrel Witch X-Bow Magic Archer
Lightning Skeleton Barrel X-Bow Magic Archer
Lightning Archers Ice Golem Witch X-Bow Magic Archer
Lightning Skeleton Barrel Guards Witch
Lightning
Lightning X-Bow Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Skeleton Barrel Lightning Archers Guards Witch X-Bow Magic Archer
Lightning Archers Witch Magic Archer
Lightning Magic Archer
Skeleton Barrel Ice Golem Lightning Magic Archer
Lightning
Guards Witch Lightning Magic Archer
Witch Lightning Magic Archer
Lightning Skeleton Barrel Witch X-Bow Magic Archer

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