My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Goblin Barrel Guards
Giant Snowball
Minions Royal Hogs Goblin Barrel Guards
Zap
Minions Royal Hogs Goblin Barrel Guards Goblin Giant
Barbarian Barrel
Royal Hogs Goblin Barrel Guards Magic Archer
The Log
Royal Hogs Goblin Barrel Guards
Earthquake
Royal Hogs Goblin Barrel Guards
Arrows
Minions Royal Hogs Goblin Barrel Guards
Royal Delivery
Minions Royal Hogs Goblin Barrel Guards Magic Archer
Fireball
Minions Royal Hogs Goblin Barrel Magic Archer
Poison
Minions Royal Hogs Guards Magic Archer
Lightning
Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Guards Freeze Magic Archer Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Barrel Guards

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Minions Royal Hogs Guards Freeze Magic Archer
Minions
Zap Royal Hogs Goblin Giant
Royal Hogs
Zap Minions Goblin Barrel Guards Magic Archer
Goblin Barrel
Royal Hogs Guards Goblin Giant
Guards
Zap Royal Hogs Goblin Barrel
Freeze
Zap
Goblin Giant
Zap Minions Goblin Barrel Magic Archer
Magic Archer
Zap Royal Hogs Goblin Giant

Defense Synergies 1 7

Zap
Goblin Giant Minions Guards Magic Archer
Minions
Zap Freeze Goblin Giant
Royal Hogs
Goblin Barrel
Guards
Zap Magic Archer
Freeze
Minions
Goblin Giant
Zap Minions Magic Archer
Magic Archer
Zap Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Giant Magic Archer
Zap Minions
Minions Freeze
Minions Guards
Freeze Zap Minions Guards Magic Archer
Minions Zap Freeze Magic Archer
Zap Goblin Giant Magic Archer
Minions
Guards
Minions Guards Zap Freeze Goblin Giant Magic Archer
Minions Zap Magic Archer
Zap Minions Guards Freeze
Zap Minions Guards Freeze Magic Archer
Zap Freeze
Minions
Zap Minions Guards Magic Archer
Zap Freeze Minions Guards Magic Archer
Minions Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Magic Archer
Guards Zap Minions Goblin Giant
Guards Zap Goblin Giant
Guards Goblin Giant
Zap Minions Freeze Goblin Giant Magic Archer
Guards Minions Goblin Giant
Goblin Giant
Zap Freeze Minions Magic Archer
Guards Goblin Giant
Minions Guards
Zap Guards Goblin Giant
Guards Goblin Giant
Magic Archer
Guards Zap Minions Freeze Goblin Giant Magic Archer
Minions Zap Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Freeze
Zap Magic Archer
Goblin Giant Magic Archer
Guards Freeze
Zap Magic Archer
Zap Minions Freeze Goblin Giant Magic Archer
Magic Archer
Zap Freeze Magic Archer
Zap
Minions Guards
Zap Magic Archer
Zap Magic Archer
Magic Archer
Minions Freeze Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Freeze
Minions
Zap Magic Archer
Zap Magic Archer
Minions Magic Archer
Zap
Zap Freeze Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Minions Guards Freeze
Zap Magic Archer
Zap Freeze Magic Archer
Magic Archer
Zap Minions Guards Freeze Magic Archer
Zap Magic Archer
Freeze
Magic Archer
Zap Magic Archer
Zap
Zap Minions Guards Freeze Magic Archer
Zap Magic Archer
Zap Freeze Goblin Giant Magic Archer

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