My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Guards Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Wizard Guards Night Witch
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Mini P.E.K.K.A Wizard Guards Night Witch
Fireball
Wizard Night Witch
Poison
Wizard Guards Night Witch
Lightning
Mini P.E.K.K.A Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Tornado Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Fireball Mini P.E.K.K.A Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Golem The Log
Mini P.E.K.K.A
Wizard Tornado Golem The Log
Wizard
Tornado Mini P.E.K.K.A Golem
Guards
The Log
Tornado
Fireball Wizard Mini P.E.K.K.A Golem The Log Night Witch
Golem
Fireball Night Witch Mini P.E.K.K.A Wizard Tornado The Log
The Log
Fireball Mini P.E.K.K.A Guards Tornado Golem
Night Witch
Golem Tornado

Defense Synergies 4 9

Fireball
Tornado The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fireball Wizard Guards Tornado
Wizard
Tornado Mini P.E.K.K.A Guards The Log
Guards
Mini P.E.K.K.A Wizard The Log
Tornado
Fireball Wizard Mini P.E.K.K.A The Log
Golem
The Log
Fireball Mini P.E.K.K.A Wizard Guards Tornado Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Mini P.E.K.K.A The Log Night Witch
Mini P.E.K.K.A Tornado Night Witch
Mini P.E.K.K.A Night Witch Guards
Fireball Mini P.E.K.K.A Tornado The Log
Fireball Tornado The Log Guards Night Witch
Tornado Fireball Wizard Night Witch
Fireball The Log
Mini P.E.K.K.A Tornado Night Witch
Guards Tornado Mini P.E.K.K.A Night Witch
Guards Fireball Wizard Tornado The Log Night Witch
Fireball Wizard Tornado Night Witch
Mini P.E.K.K.A Night Witch Fireball Wizard Guards The Log
Fireball Wizard Mini P.E.K.K.A Guards Tornado The Log Night Witch
Mini P.E.K.K.A
Tornado Fireball Mini P.E.K.K.A The Log
Wizard Fireball Mini P.E.K.K.A Tornado Night Witch
Fireball Wizard Guards Tornado The Log Night Witch
Wizard Tornado The Log Fireball Guards
Mini P.E.K.K.A Tornado
Wizard Fireball Mini P.E.K.K.A Guards The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Mini P.E.K.K.A Wizard The Log
Guards Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Fireball Tornado The Log Night Witch
Mini P.E.K.K.A Guards Night Witch
Fireball Wizard Tornado
Mini P.E.K.K.A Guards Fireball Night Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado The Log
Guards
Mini P.E.K.K.A Guards
Fireball Guards Tornado The Log
Mini P.E.K.K.A Fireball Wizard Guards Night Witch
Wizard Fireball
Guards Fireball Mini P.E.K.K.A Tornado The Log Night Witch
Fireball Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Tornado The Log
Fireball The Log
Fireball Guards The Log
Fireball Wizard The Log
Fireball Wizard Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Mini P.E.K.K.A Guards Tornado Night Witch
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Mini P.E.K.K.A Night Witch
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard Tornado The Log
Fireball The Log Night Witch
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado Night Witch
Fireball Wizard Guards
Fireball Mini P.E.K.K.A Night Witch
Fireball Wizard The Log Night Witch
Fireball
Fireball Wizard The Log
Fireball Guards Night Witch
Fireball Wizard Tornado
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball Tornado
Fireball Guards Tornado The Log
Fireball Tornado
Fireball Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: