My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Balloon Inferno Dragon
Giant Snowball
Goblin Gang Mega Minion Guards Balloon Inferno Dragon Lumberjack
Zap
Goblin Gang Guards Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Guards Lumberjack
The Log
Goblin Gang Guards Lumberjack
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Mega Minion Guards Balloon Inferno Dragon Lumberjack
Fireball
Goblin Gang Mega Minion Balloon Inferno Dragon Lumberjack
Poison
Goblin Gang Mega Minion Guards Balloon
Lightning
Mega Minion Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Guards Fireball Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Mega Minion Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Mega Minion Lumberjack
Goblin Gang
Balloon
Mega Minion
Arrows Fireball Balloon
Fireball
Arrows Mega Minion
Guards
Lumberjack
Balloon
Arrows Lumberjack Goblin Gang Mega Minion
Inferno Dragon
Lumberjack
Balloon Arrows Guards

Defense Synergies 0 10

Arrows
Mega Minion Fireball Lumberjack
Goblin Gang
Guards Inferno Dragon Lumberjack
Mega Minion
Arrows Guards Lumberjack
Fireball
Arrows Lumberjack
Guards
Goblin Gang Mega Minion Lumberjack
Balloon
Inferno Dragon
Goblin Gang
Lumberjack
Arrows Goblin Gang Mega Minion Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Inferno Dragon Lumberjack Goblin Gang Mega Minion
Goblin Gang Lumberjack Mega Minion Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Mega Minion Guards
Arrows Fireball Lumberjack
Arrows Goblin Gang Fireball Mega Minion Guards Lumberjack
Mega Minion Inferno Dragon Arrows Goblin Gang Fireball
Arrows Fireball
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Guards Lumberjack
Goblin Gang Guards Arrows Mega Minion Fireball Lumberjack
Arrows Mega Minion Inferno Dragon Goblin Gang Fireball
Lumberjack Goblin Gang Fireball Guards
Fireball Arrows Goblin Gang Mega Minion Guards Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Fireball Inferno Dragon Lumberjack
Arrows Goblin Gang Fireball Lumberjack
Arrows Fireball Goblin Gang Mega Minion Guards Lumberjack
Arrows Mega Minion Fireball Guards Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Arrows Fireball Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Lumberjack Fireball
Fireball Arrows Goblin Gang Mega Minion Inferno Dragon Lumberjack
Goblin Gang Guards Lumberjack
Goblin Gang Guards Lumberjack Fireball
Goblin Gang Guards Inferno Dragon Lumberjack
Arrows Fireball Goblin Gang
Goblin Gang Guards Mega Minion Fireball Lumberjack
Inferno Dragon Lumberjack
Mega Minion Fireball Inferno Dragon
Goblin Gang Mega Minion Guards Inferno Dragon
Inferno Dragon Mega Minion Guards Lumberjack
Arrows Fireball Guards
Goblin Gang Fireball Guards Lumberjack
Fireball
Goblin Gang Guards Mega Minion Fireball Inferno Dragon Lumberjack
Arrows Mega Minion Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows
Arrows Fireball Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Guards Lumberjack
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Mega Minion Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mega Minion Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Mega Minion Fireball Guards
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Guards
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Goblin Gang Mega Minion Lumberjack
Arrows Fireball
Arrows Fireball
Mega Minion
Goblin Gang Fireball Guards
Fireball
Fireball

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