My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Zappies Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Miner
Giant Snowball
Royal Recruits Zappies Goblin Hut Guards Miner
Zap
Zappies Goblin Hut Guards
Barbarian Barrel
Royal Recruits Zappies Goblin Hut Guards
The Log
Royal Recruits Zappies Goblin Hut Guards
Earthquake
Zappies Goblin Hut Guards
Arrows
Royal Recruits Zappies Goblin Hut Guards
Royal Delivery
Royal Recruits Zappies Goblin Hut Guards Miner
Fireball
Zappies Goblin Hut
Poison
Royal Recruits Zappies Goblin Hut Guards
Lightning
Ice Golem Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Guards Miner Zappies Goblin Hut Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Ice Golem Guards Miner

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ice Golem Goblin Hut Miner
Royal Recruits
Ice Golem Zappies
Ice Golem
Giant Snowball Royal Recruits Zappies Goblin Hut Miner
Zappies
Royal Recruits Ice Golem Goblin Hut Miner
Goblin Hut
Giant Snowball Ice Golem Zappies Miner
Guards
Miner
Lightning
Miner
Guards Giant Snowball Ice Golem Zappies Goblin Hut

Defense Synergies 0 10

Giant Snowball
Royal Recruits Ice Golem Zappies Goblin Hut Guards Miner
Royal Recruits
Giant Snowball
Ice Golem
Giant Snowball Zappies Goblin Hut Guards
Zappies
Giant Snowball Ice Golem Guards
Goblin Hut
Giant Snowball Ice Golem
Guards
Giant Snowball Ice Golem Zappies
Lightning
Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Ice Golem Zappies Goblin Hut
Royal Recruits Zappies Goblin Hut
Goblin Hut Giant Snowball Royal Recruits Zappies Lightning
Royal Recruits Goblin Hut Zappies Guards
Lightning Royal Recruits
Giant Snowball Zappies Guards
Giant Snowball Lightning Zappies Goblin Hut
Lightning Royal Recruits Ice Golem
Zappies Royal Recruits Goblin Hut
Guards Giant Snowball Royal Recruits Ice Golem Zappies Miner
Guards Giant Snowball Royal Recruits Ice Golem Zappies Goblin Hut
Giant Snowball Zappies Goblin Hut
Royal Recruits Goblin Hut Giant Snowball Zappies Guards Lightning
Giant Snowball Royal Recruits Zappies Goblin Hut Guards
Royal Recruits Zappies Goblin Hut
Giant Snowball Royal Recruits Zappies Goblin Hut Lightning
Royal Recruits Zappies Goblin Hut
Giant Snowball Royal Recruits Zappies Goblin Hut Guards
Giant Snowball Royal Recruits Ice Golem Zappies Goblin Hut Guards
Royal Recruits Zappies Goblin Hut
Royal Recruits Giant Snowball Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Giant Snowball Ice Golem Zappies Goblin Hut
Giant Snowball Ice Golem Lightning Miner
Royal Recruits Zappies Guards Ice Golem Goblin Hut Lightning
Royal Recruits Guards Lightning Ice Golem Zappies
Royal Recruits Zappies Goblin Hut Guards
Giant Snowball Ice Golem Zappies Goblin Hut
Royal Recruits Guards Ice Golem Zappies Goblin Hut Lightning
Royal Recruits Zappies
Royal Recruits Lightning Giant Snowball Ice Golem Zappies Goblin Hut
Royal Recruits Zappies Goblin Hut Guards
Royal Recruits Zappies Goblin Hut Guards
Royal Recruits Lightning Giant Snowball Guards
Royal Recruits Lightning Ice Golem Zappies Guards
Royal Recruits Zappies
Royal Recruits Zappies Goblin Hut Guards Ice Golem Lightning
Giant Snowball Royal Recruits Ice Golem Zappies Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Ice Golem Guards
Giant Snowball Miner
Lightning Goblin Hut Miner
Lightning Royal Recruits Ice Golem Guards
Giant Snowball
Giant Snowball Ice Golem
Giant Snowball Ice Golem Lightning
Miner Giant Snowball Lightning
Lightning Giant Snowball Guards
Lightning Miner Royal Recruits
Lightning Giant Snowball
Lightning Giant Snowball Ice Golem Goblin Hut Miner
Lightning
Lightning Giant Snowball Ice Golem Goblin Hut
Lightning Giant Snowball Goblin Hut
Lightning Royal Recruits Goblin Hut
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Giant Snowball Miner
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Royal Recruits
Giant Snowball Ice Golem
Miner Giant Snowball Lightning
Lightning Giant Snowball Miner
Lightning Miner
Lightning Giant Snowball Ice Golem
Lightning Giant Snowball Zappies Goblin Hut Guards
Lightning Giant Snowball
Lightning Giant Snowball Miner
Lightning Giant Snowball Zappies
Giant Snowball Lightning
Lightning Royal Recruits Zappies Goblin Hut Guards
Lightning Giant Snowball Zappies
Lightning Miner
Giant Snowball Ice Golem Lightning
Lightning Giant Snowball
Royal Recruits
Giant Snowball Royal Recruits Zappies Guards Lightning
Giant Snowball Zappies Lightning
Lightning Giant Snowball Royal Recruits Miner

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