My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Baby Dragon Inferno Dragon Lumberjack
Zap
Guards Inferno Dragon
Barbarian Barrel
Wizard Guards Lumberjack
The Log
Hog Rider Guards Lumberjack
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Wizard Guards Baby Dragon Inferno Dragon Lumberjack
Fireball
Hog Rider Wizard Baby Dragon Inferno Dragon Lumberjack
Poison
Wizard Guards
Lightning
Wizard Baby Dragon Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Hog Rider Baby Dragon Freeze Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Hog Rider Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Lumberjack
Hog Rider
Arrows Freeze Wizard Guards Baby Dragon Lumberjack
Wizard
Hog Rider Lumberjack
Guards
Hog Rider Lumberjack
Baby Dragon
Hog Rider Inferno Dragon Lumberjack
Freeze
Hog Rider Arrows
Inferno Dragon
Baby Dragon
Lumberjack
Arrows Hog Rider Wizard Guards Baby Dragon

Defense Synergies 0 9

Arrows
Lumberjack
Hog Rider
Wizard
Guards Freeze Lumberjack
Guards
Wizard Baby Dragon Lumberjack
Baby Dragon
Guards Inferno Dragon Lumberjack
Freeze
Wizard Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Arrows Wizard Guards Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Inferno Dragon Lumberjack
Lumberjack Freeze Inferno Dragon
Inferno Dragon Lumberjack Guards
Arrows Lumberjack
Arrows Freeze Guards Baby Dragon Lumberjack
Inferno Dragon Arrows Wizard Baby Dragon Freeze
Arrows Baby Dragon
Inferno Dragon Lumberjack
Guards Lumberjack
Guards Arrows Wizard Baby Dragon Freeze Lumberjack
Arrows Inferno Dragon Wizard Baby Dragon
Lumberjack Wizard Guards Freeze
Wizard Arrows Guards Baby Dragon Freeze Lumberjack
Inferno Dragon Lumberjack
Freeze Inferno Dragon Lumberjack
Wizard Arrows Lumberjack
Arrows Wizard Guards Baby Dragon Lumberjack
Arrows Wizard Baby Dragon Freeze Guards Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Arrows Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Arrows Wizard Baby Dragon Inferno Dragon Lumberjack
Guards Lumberjack
Guards Lumberjack
Guards Inferno Dragon Lumberjack
Arrows Wizard Baby Dragon Freeze
Guards Lumberjack
Inferno Dragon Lumberjack
Freeze Baby Dragon Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Lumberjack
Arrows Guards
Wizard Guards Lumberjack
Wizard Baby Dragon
Guards Baby Dragon Freeze Inferno Dragon Lumberjack
Arrows Wizard Baby Dragon Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Guards Freeze
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon Freeze
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Freeze
Arrows Wizard
Guards Lumberjack
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Freeze
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Freeze Wizard Baby Dragon
Inferno Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Wizard Guards Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Guards Freeze
Arrows Wizard Baby Dragon
Freeze
Arrows
Wizard Baby Dragon Lumberjack
Arrows Wizard Baby Dragon
Arrows
Guards Baby Dragon Freeze
Baby Dragon Freeze

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