My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Inferno Tower Guards
Barbarian Barrel
Inferno Tower Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Bowler Electro Wizard
Fireball
Hog Rider Inferno Tower Bowler Electro Wizard
Poison
Inferno Tower Guards Electro Wizard
Lightning
Inferno Tower Bowler Electro Wizard
Rocket
Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Fireball Hog Rider Electro Wizard Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Electro Wizard Guards Bowler
Fireball
Zap Hog Rider Tornado Electro Wizard
Hog Rider
Zap Fireball Guards Tornado Bowler Electro Wizard
Inferno Tower
Guards
Zap Hog Rider
Tornado
Zap Fireball Hog Rider Bowler
Bowler
Zap Hog Rider Tornado Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Bowler

Defense Synergies 6 10

Zap
Fireball Electro Wizard Inferno Tower Guards Tornado Bowler
Fireball
Zap Tornado Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Guards Electro Wizard Zap Fireball Tornado
Guards
Inferno Tower Zap Electro Wizard
Tornado
Fireball Bowler Zap Inferno Tower Electro Wizard
Bowler
Tornado Zap Electro Wizard
Electro Wizard
Zap Inferno Tower Fireball Guards Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Zap Electro Wizard
Inferno Tower Tornado Bowler Electro Wizard
Inferno Tower Guards Bowler Electro Wizard
Fireball Tornado Bowler
Fireball Tornado Bowler Zap Guards Electro Wizard
Inferno Tower Tornado Electro Wizard Zap Fireball
Bowler Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Tornado
Guards Tornado Inferno Tower Bowler Electro Wizard
Guards Electro Wizard Zap Fireball Tornado Bowler
Inferno Tower Zap Fireball Tornado Electro Wizard
Inferno Tower Bowler Zap Fireball Guards Electro Wizard
Fireball Bowler Zap Guards Tornado Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Tornado Zap Fireball Bowler Electro Wizard
Fireball Inferno Tower Tornado Bowler Electro Wizard
Fireball Zap Guards Tornado Bowler Electro Wizard
Zap Tornado Fireball Guards Bowler Electro Wizard
Inferno Tower Tornado Electro Wizard
Bowler Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Inferno Tower Bowler Electro Wizard
Fireball Electro Wizard Zap Bowler
Guards Zap Inferno Tower Bowler Electro Wizard
Guards Bowler Zap Fireball Inferno Tower Tornado Electro Wizard
Inferno Tower Guards Bowler
Fireball Zap Tornado Electro Wizard
Guards Fireball Inferno Tower Bowler Electro Wizard
Inferno Tower
Zap Electro Wizard Fireball Inferno Tower Tornado
Inferno Tower Guards
Inferno Tower Guards Bowler
Zap Fireball Guards Tornado Bowler Electro Wizard
Bowler Fireball Inferno Tower Guards
Fireball Bowler
Inferno Tower Guards Electro Wizard Zap Fireball Tornado Bowler
Bowler Zap Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Tornado Bowler Electro Wizard
Fireball
Fireball Guards
Fireball Zap Bowler
Fireball Zap Tornado
Tornado Bowler
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Fireball Guards Tornado Bowler Electro Wizard
Zap Fireball Tornado Bowler Electro Wizard
Fireball Zap Tornado
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball Tornado
Zap Fireball Bowler Electro Wizard
Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Bowler
Fireball Zap Tornado Bowler Electro Wizard
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Zap Fireball Tornado Electro Wizard
Zap Electro Wizard Fireball Guards
Fireball Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Fireball Guards
Fireball Zap Tornado Electro Wizard
Fireball
Fireball Bowler Electro Wizard
Zap Fireball Bowler
Zap Fireball Tornado
Zap Fireball Guards Tornado Bowler Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Bowler Electro Wizard

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