My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Balloon Inferno Dragon
Giant Snowball
Minion Horde Guards Balloon Inferno Dragon Lumberjack
Zap
Minion Horde Guards Balloon Inferno Dragon
Barbarian Barrel
Guards Executioner Electro Wizard Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Guards Balloon Executioner Electro Wizard Inferno Dragon Lumberjack
Fireball
Minion Horde Balloon Executioner Electro Wizard Inferno Dragon Lumberjack
Poison
Minion Horde Guards Balloon Executioner Electro Wizard
Lightning
Balloon Executioner Electro Wizard Inferno Dragon Lumberjack
Rocket
Minion Horde Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Electro Wizard Inferno Dragon Lumberjack Minion Horde Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Electro Wizard Inferno Dragon Lumberjack

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lumberjack
Guards
Lumberjack
Balloon
Lumberjack Executioner Electro Wizard Mega Knight
Executioner
Balloon Mega Knight
Electro Wizard
Balloon Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Balloon Minion Horde Guards Electro Wizard Mega Knight
Mega Knight
Minion Horde Inferno Dragon Balloon Executioner Electro Wizard Lumberjack

Defense Synergies 0 9

Minion Horde
Guards
Executioner Electro Wizard Lumberjack
Balloon
Executioner
Guards Lumberjack Mega Knight
Electro Wizard
Guards Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Guards Executioner Electro Wizard
Mega Knight
Executioner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner Electro Wizard
Minion Horde Inferno Dragon Lumberjack Executioner Electro Wizard Mega Knight
Minion Horde Lumberjack Mega Knight Executioner Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Lumberjack Guards Electro Wizard Mega Knight
Lumberjack Mega Knight
Guards Executioner Electro Wizard Lumberjack Mega Knight
Minion Horde Electro Wizard Inferno Dragon Executioner
Electro Wizard Mega Knight
Minion Horde Inferno Dragon Lumberjack
Guards Minion Horde Electro Wizard Lumberjack Mega Knight
Minion Horde Guards Executioner Electro Wizard Lumberjack Mega Knight
Minion Horde Executioner Inferno Dragon Electro Wizard
Minion Horde Lumberjack Mega Knight Guards Electro Wizard
Executioner Mega Knight Minion Horde Guards Electro Wizard Lumberjack
Inferno Dragon Minion Horde Electro Wizard Lumberjack Mega Knight
Minion Horde Electro Wizard Inferno Dragon Lumberjack Mega Knight
Minion Horde Mega Knight Executioner Electro Wizard Lumberjack
Mega Knight Minion Horde Guards Executioner Electro Wizard Lumberjack
Executioner Guards Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Mega Knight Minion Horde Guards Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Electro Wizard
Electro Wizard Executioner Inferno Dragon Lumberjack Mega Knight
Guards Lumberjack Mega Knight Minion Horde Electro Wizard
Guards Lumberjack Mega Knight Minion Horde Electro Wizard
Minion Horde Guards Executioner Inferno Dragon Lumberjack Mega Knight
Executioner Minion Horde Electro Wizard
Guards Minion Horde Electro Wizard Lumberjack
Mega Knight Minion Horde Inferno Dragon Lumberjack
Minion Horde Electro Wizard Mega Knight Inferno Dragon
Minion Horde Guards Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Guards Lumberjack
Mega Knight Guards Electro Wizard
Mega Knight Minion Horde Guards Executioner Lumberjack
Minion Horde Executioner Mega Knight
Guards Electro Wizard Minion Horde Executioner Inferno Dragon Lumberjack
Executioner Mega Knight Minion Horde Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards
Executioner Electro Wizard
Minion Horde
Guards
Executioner Minion Horde Mega Knight
Executioner Minion Horde
Minion Horde Executioner
Executioner
Minion Horde Guards Electro Wizard Lumberjack
Minion Horde Electro Wizard
Executioner
Executioner
Minion Horde
Minion Horde Executioner
Minion Horde Executioner Mega Knight
Minion Horde
Executioner Electro Wizard Mega Knight
Mega Knight
Minion Horde Mega Knight
Minion Horde
Executioner Mega Knight
Minion Horde Inferno Dragon
Executioner Electro Wizard
Mega Knight
Minion Horde Executioner Electro Wizard
Electro Wizard Minion Horde Guards
Minion Horde
Minion Horde Mega Knight
Minion Horde Electro Wizard
Minion Horde Mega Knight
Minion Horde Electro Wizard Guards
Executioner Electro Wizard
Minion Horde Executioner Electro Wizard Lumberjack Mega Knight
Executioner
Minion Horde Executioner Mega Knight
Minion Horde Guards Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard Mega Knight

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