My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem X-Bow Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Miner
Giant Snowball
Spear Goblins Guards Miner
Zap
Spear Goblins Guards X-Bow
Barbarian Barrel
Spear Goblins Guards X-Bow Electro Wizard
The Log
Spear Goblins Guards X-Bow
Earthquake
Spear Goblins Guards X-Bow
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Guards Miner Electro Wizard
Fireball
X-Bow Electro Wizard
Poison
Spear Goblins Guards X-Bow Electro Wizard
Lightning
Ice Golem X-Bow Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Guards Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Guards Miner Electro Wizard Lightning X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Guards Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Miner X-Bow Golem
Ice Golem
Spear Goblins X-Bow Miner Electro Wizard
Guards
Miner X-Bow
Lightning
Golem
X-Bow
Ice Golem Spear Goblins Guards
Golem
Lightning Spear Goblins Electro Wizard
Miner
Spear Goblins Guards Ice Golem Electro Wizard
Electro Wizard
Ice Golem Golem Miner

Defense Synergies 2 8

Spear Goblins
Ice Golem Guards X-Bow Electro Wizard
Ice Golem
Spear Goblins X-Bow Guards Electro Wizard
Guards
Spear Goblins Ice Golem X-Bow Electro Wizard
Lightning
X-Bow
Ice Golem Spear Goblins Guards Electro Wizard
Golem
Miner
Electro Wizard
Spear Goblins Ice Golem Guards X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Ice Golem X-Bow Electro Wizard
X-Bow Electro Wizard
Lightning Electro Wizard
Guards Electro Wizard
Lightning X-Bow
Spear Goblins Guards X-Bow Electro Wizard
Lightning Electro Wizard Spear Goblins X-Bow
Lightning Ice Golem X-Bow Electro Wizard
X-Bow
Guards Spear Goblins Ice Golem Miner Electro Wizard
Guards Electro Wizard Spear Goblins Ice Golem X-Bow
Spear Goblins Electro Wizard
Guards Lightning X-Bow Electro Wizard
Guards X-Bow Electro Wizard
X-Bow Electro Wizard
Lightning X-Bow Electro Wizard
X-Bow Electro Wizard
Spear Goblins Guards X-Bow Electro Wizard
Spear Goblins Ice Golem Guards Electro Wizard
Electro Wizard
Spear Goblins Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Ice Golem X-Bow Electro Wizard
Electro Wizard Ice Golem Lightning X-Bow Miner
Guards Spear Goblins Ice Golem Lightning Electro Wizard
Guards Lightning Ice Golem X-Bow Electro Wizard
Guards
Ice Golem Electro Wizard
Guards Spear Goblins Ice Golem Lightning Electro Wizard
Lightning Electro Wizard Spear Goblins Ice Golem X-Bow
Guards
Guards
Lightning Guards Electro Wizard
Lightning Ice Golem Guards
Guards Electro Wizard Spear Goblins Ice Golem Lightning X-Bow
Ice Golem Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Guards X-Bow
X-Bow Miner Electro Wizard
Lightning X-Bow Miner
Lightning Ice Golem Guards
Spear Goblins Ice Golem
X-Bow Ice Golem Lightning
Miner Lightning X-Bow
Lightning Guards X-Bow Electro Wizard
Lightning Miner X-Bow Electro Wizard
Lightning
Lightning Ice Golem Miner
Lightning X-Bow
Lightning Ice Golem X-Bow
Lightning X-Bow Spear Goblins
Lightning X-Bow
Lightning
Lightning
Lightning X-Bow Electro Wizard
Lightning X-Bow Miner
Lightning X-Bow
Lightning
Lightning X-Bow
Lightning X-Bow
Ice Golem
X-Bow Miner Lightning Electro Wizard
Lightning X-Bow Miner
Lightning Miner X-Bow
Lightning Ice Golem X-Bow Electro Wizard
Lightning Electro Wizard Guards
Lightning
Lightning X-Bow Miner
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Spear Goblins Guards X-Bow
Lightning Electro Wizard
Lightning Miner Electro Wizard
Ice Golem Lightning
Lightning
Guards Lightning Electro Wizard
Lightning Electro Wizard
Lightning X-Bow Miner Electro Wizard

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