My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Furnace Zappies Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Barbarians Furnace Zappies Guards
Zap
Skeleton Barrel Furnace Zappies Guards
Barbarian Barrel
Skeleton Barrel Barbarians Furnace Zappies Guards Executioner
The Log
Skeleton Barrel Barbarians Furnace Zappies Guards
Earthquake
Barbarians Furnace Zappies Guards
Arrows
Skeleton Barrel Furnace Zappies Guards
Royal Delivery
Skeleton Barrel Barbarians Zappies Guards Executioner
Fireball
Skeleton Barrel Barbarians Furnace Zappies Executioner
Poison
Skeleton Barrel Barbarians Furnace Zappies Guards Executioner
Lightning
Furnace Executioner
Rocket
Barbarians Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Guards Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Earthquake Guards Furnace Zappies Barbarians Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Earthquake Guards Furnace

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Furnace Zappies Guards Mega Knight
Barbarians
Earthquake
Furnace Mega Knight
Furnace
Skeleton Barrel Earthquake
Zappies
Skeleton Barrel Mega Knight
Guards
Skeleton Barrel
Executioner
Mega Knight
Mega Knight
Skeleton Barrel Earthquake Zappies Executioner

Defense Synergies 0 12

Skeleton Barrel
Mega Knight
Barbarians
Furnace Zappies
Earthquake
Furnace Zappies Mega Knight
Furnace
Barbarians Earthquake Zappies Guards
Zappies
Barbarians Earthquake Furnace Guards Mega Knight
Guards
Furnace Zappies Executioner
Executioner
Guards Mega Knight
Mega Knight
Skeleton Barrel Earthquake Zappies Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Zappies Executioner
Barbarians Furnace Zappies Executioner Mega Knight
Barbarians Furnace Mega Knight Zappies Executioner
Barbarians Furnace Zappies Guards Mega Knight
Barbarians Earthquake Mega Knight
Earthquake Furnace Zappies Guards Executioner Mega Knight
Furnace Zappies Executioner
Earthquake Skeleton Barrel Barbarians Mega Knight
Barbarians Zappies Furnace
Guards Barbarians Zappies Mega Knight
Barbarians Guards Executioner Earthquake Furnace Zappies Mega Knight
Executioner Furnace Zappies
Barbarians Furnace Mega Knight Earthquake Zappies Guards
Executioner Mega Knight Barbarians Earthquake Furnace Zappies Guards
Barbarians Furnace Zappies Mega Knight
Barbarians Furnace Zappies Mega Knight
Barbarians Mega Knight Furnace Zappies Executioner
Mega Knight Barbarians Furnace Zappies Guards Executioner
Earthquake Furnace Executioner Barbarians Zappies Guards Mega Knight
Barbarians Zappies
Mega Knight Barbarians Earthquake Furnace Zappies Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Mega Knight Furnace Zappies
Skeleton Barrel Executioner Mega Knight
Barbarians Zappies Guards Mega Knight Furnace
Guards Mega Knight Barbarians Zappies
Barbarians Zappies Guards Executioner Mega Knight
Furnace Executioner Skeleton Barrel Zappies
Guards Barbarians Furnace Zappies
Mega Knight Barbarians Zappies
Mega Knight Barbarians Zappies
Barbarians Zappies Guards
Mega Knight Barbarians Zappies Guards
Mega Knight Barbarians Guards
Barbarians Mega Knight Zappies Guards Executioner
Barbarians Furnace Zappies Executioner Mega Knight
Barbarians Zappies Guards Furnace Executioner
Executioner Mega Knight Barbarians Earthquake Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Guards
Skeleton Barrel Executioner
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Barbarians Guards
Executioner Earthquake Furnace Mega Knight
Executioner Skeleton Barrel Furnace
Earthquake Furnace Executioner
Earthquake Skeleton Barrel Executioner
Skeleton Barrel
Guards
Skeleton Barrel Earthquake
Executioner
Earthquake Skeleton Barrel Executioner
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Furnace
Earthquake Skeleton Barrel Furnace Executioner
Earthquake Skeleton Barrel Furnace Executioner Mega Knight
Earthquake
Skeleton Barrel Earthquake Executioner Mega Knight
Skeleton Barrel Earthquake Mega Knight
Earthquake Mega Knight
Earthquake Skeleton Barrel Barbarians
Earthquake Furnace Executioner Mega Knight
Skeleton Barrel Earthquake Executioner
Skeleton Barrel Mega Knight
Skeleton Barrel
Furnace Executioner
Skeleton Barrel Zappies Guards
Earthquake Mega Knight
Zappies
Mega Knight
Earthquake
Skeleton Barrel Earthquake Barbarians Zappies Guards
Zappies Executioner
Executioner Mega Knight
Skeleton Barrel Earthquake Executioner
Executioner Mega Knight
Zappies Guards
Zappies Executioner
Skeleton Barrel Executioner Mega Knight

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