My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Guards Balloon
Giant Snowball
Minions Cannon Minion Horde Guards Balloon
Zap
Minions Cannon Minion Horde Guards Balloon
Barbarian Barrel
Cannon Guards Ice Wizard
The Log
Cannon Guards
Earthquake
Cannon Guards
Arrows
Minions Minion Horde Guards
Royal Delivery
Minions Minion Horde Guards Balloon Ice Wizard
Fireball
Minions Cannon Minion Horde Balloon Ice Wizard
Poison
Minions Cannon Minion Horde Guards Balloon Ice Wizard
Lightning
Cannon Balloon Ice Wizard
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Guards Ice Wizard Fireball Freeze Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Guards Ice Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Balloon
Cannon
Minion Horde
Freeze
Fireball
Freeze
Guards
Freeze
Balloon Minion Horde Fireball
Balloon
Freeze Minions Ice Wizard
Ice Wizard
Balloon

Defense Synergies 0 11

Minions
Cannon Freeze Ice Wizard
Cannon
Minions Fireball Guards Ice Wizard
Minion Horde
Freeze Ice Wizard
Fireball
Cannon Freeze Ice Wizard
Guards
Cannon Ice Wizard
Freeze
Minions Minion Horde Fireball
Balloon
Ice Wizard
Minions Cannon Minion Horde Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Minion Horde Fireball
Minion Horde Minions Cannon Ice Wizard
Cannon Minion Horde Minions Freeze Ice Wizard
Cannon Minion Horde Minions Guards Ice Wizard
Fireball
Fireball Freeze Minions Cannon Guards Ice Wizard
Minions Minion Horde Cannon Fireball Freeze Ice Wizard
Cannon Fireball
Cannon Minion Horde Minions Ice Wizard
Guards Cannon Minion Horde Ice Wizard
Minions Minion Horde Guards Ice Wizard Cannon Fireball Freeze
Minions Minion Horde Fireball Ice Wizard
Cannon Minion Horde Minions Fireball Guards Freeze Ice Wizard
Fireball Minions Cannon Minion Horde Guards Freeze
Cannon Minion Horde
Minion Horde Cannon Fireball Freeze
Minion Horde Minions Cannon Fireball
Cannon Fireball Minions Minion Horde Guards Ice Wizard
Freeze Minions Cannon Fireball Guards Ice Wizard
Cannon
Minions Cannon Minion Horde Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball
Guards Minions Minion Horde
Guards Minion Horde Fireball
Cannon Minion Horde Guards
Fireball Minions Minion Horde Freeze Ice Wizard
Guards Minions Minion Horde Fireball Ice Wizard
Minion Horde
Minion Horde Freeze Minions Fireball
Cannon Minion Horde Guards
Minions Minion Horde Guards
Fireball Guards
Cannon Minion Horde Fireball Guards
Cannon Minion Horde Fireball
Guards Minions Minion Horde Fireball Freeze
Minions Cannon Minion Horde Fireball Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Guards Freeze
Fireball Ice Wizard
Minion Horde Fireball
Fireball Guards Freeze
Fireball Minion Horde
Fireball Minions Minion Horde Freeze Ice Wizard
Minion Horde
Fireball Freeze Ice Wizard
Fireball
Minions Minion Horde Fireball Guards
Minion Horde Fireball
Fireball
Fireball
Minions Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball Freeze
Minions Minion Horde
Fireball
Fireball
Minions Minion Horde Fireball
Fireball
Minion Horde Fireball
Freeze Fireball Ice Wizard
Minion Horde
Fireball Ice Wizard
Fireball
Fireball
Minion Horde Fireball Ice Wizard
Minions Minion Horde Fireball Guards Freeze
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Freeze
Minion Horde
Fireball
Minion Horde Minions Fireball Guards Freeze
Fireball Ice Wizard
Freeze
Fireball
Fireball Minion Horde
Fireball
Fireball
Minion Horde
Minions Minion Horde Fireball Guards Freeze
Fireball
Fireball Freeze

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