My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Wall Breakers Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Guards Miner
Giant Snowball
Bomber Flying Machine Wall Breakers Guards Miner
Zap
Bomber Flying Machine Wall Breakers Guards
Barbarian Barrel
Bomber Wall Breakers Guards
The Log
Bomber Wall Breakers Guards
Earthquake
Bomber Guards
Arrows
Bomber Flying Machine Wall Breakers Guards
Royal Delivery
Bomber Flying Machine Wall Breakers Guards Miner
Fireball
Bomber Flying Machine Wall Breakers
Poison
Bomber Flying Machine Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Earthquake Guards Miner Flying Machine Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Earthquake Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Miner Mega Knight
Earthquake
Golem Wall Breakers Mega Knight
Flying Machine
Golem Mega Knight
Wall Breakers
Miner Earthquake Mega Knight
Guards
Miner
Golem
Bomber Earthquake Flying Machine
Miner
Wall Breakers Guards Bomber Mega Knight
Mega Knight
Bomber Earthquake Flying Machine Wall Breakers Miner

Defense Synergies 0 6

Bomber
Guards Miner
Earthquake
Mega Knight
Flying Machine
Guards Mega Knight
Wall Breakers
Guards
Bomber Flying Machine
Golem
Miner
Bomber Mega Knight
Mega Knight
Earthquake Flying Machine Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Flying Machine
Bomber Flying Machine Mega Knight
Mega Knight Bomber
Bomber Guards Mega Knight
Bomber Earthquake Mega Knight
Bomber Earthquake Flying Machine Guards Mega Knight
Flying Machine
Earthquake Flying Machine Mega Knight
Guards Bomber Miner Mega Knight
Guards Bomber Earthquake Flying Machine Mega Knight
Flying Machine
Mega Knight Bomber Earthquake Flying Machine Guards
Bomber Mega Knight Earthquake Guards
Mega Knight
Mega Knight
Mega Knight Bomber
Mega Knight Bomber Flying Machine Guards
Earthquake Bomber Flying Machine Guards Mega Knight
Bomber Mega Knight Earthquake Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Bomber Flying Machine Miner Mega Knight
Guards Mega Knight
Guards Mega Knight
Guards Mega Knight
Flying Machine
Guards Flying Machine
Mega Knight
Mega Knight Flying Machine
Guards
Mega Knight Flying Machine Guards
Mega Knight Guards
Mega Knight Guards
Bomber Flying Machine Mega Knight
Guards Bomber Flying Machine
Mega Knight Bomber Earthquake Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Guards
Flying Machine Miner
Earthquake Flying Machine Miner
Earthquake Flying Machine Guards
Bomber Earthquake Mega Knight
Flying Machine
Bomber Earthquake Flying Machine
Earthquake Flying Machine
Miner Flying Machine
Guards
Miner Earthquake Flying Machine
Flying Machine
Earthquake Flying Machine Miner
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Bomber Flying Machine
Earthquake Flying Machine Mega Knight
Earthquake
Bomber
Bomber Earthquake Flying Machine Mega Knight
Bomber Earthquake Flying Machine Miner Mega Knight
Earthquake Mega Knight
Earthquake Flying Machine
Earthquake Bomber Mega Knight
Miner Earthquake Flying Machine
Flying Machine Miner Mega Knight
Miner
Flying Machine
Flying Machine Guards
Bomber Earthquake Miner Mega Knight
Mega Knight
Earthquake
Earthquake Flying Machine Guards
Flying Machine
Miner Flying Machine Mega Knight
Bomber Earthquake Flying Machine
Flying Machine Mega Knight
Flying Machine Guards
Flying Machine
Flying Machine Miner Mega Knight

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