My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Battle Healer Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Guards
Giant Snowball
Royal Hogs Guards
Zap
Royal Hogs Guards
Barbarian Barrel
Knight Elite Barbarians Valkyrie Wizard Royal Hogs Guards
The Log
Elite Barbarians Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Knight Elite Barbarians Valkyrie Battle Healer Wizard Royal Hogs Guards
Fireball
Elite Barbarians Battle Healer Wizard Royal Hogs
Poison
Battle Healer Wizard Royal Hogs Guards
Lightning
Knight Elite Barbarians Valkyrie Battle Healer Wizard
Rocket
Elite Barbarians Valkyrie Battle Healer Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Healer Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Fireball Valkyrie Battle Healer Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Guards Fireball Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Elite Barbarians Fireball Wizard Royal Hogs
Elite Barbarians
Valkyrie Knight Fireball Wizard
Fireball
Knight Elite Barbarians Royal Hogs
Valkyrie
Elite Barbarians Battle Healer Wizard Royal Hogs
Battle Healer
Valkyrie Royal Hogs
Wizard
Knight Elite Barbarians Valkyrie Royal Hogs
Royal Hogs
Knight Fireball Valkyrie Battle Healer Wizard Guards
Guards
Royal Hogs

Defense Synergies 1 8

Knight
Fireball Wizard
Elite Barbarians
Valkyrie Wizard
Fireball
Knight Valkyrie Battle Healer
Valkyrie
Elite Barbarians Fireball Battle Healer Wizard
Battle Healer
Fireball Valkyrie
Wizard
Knight Elite Barbarians Valkyrie Guards
Royal Hogs
Guards
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard
Elite Barbarians Knight Valkyrie Battle Healer
Knight Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie Guards
Elite Barbarians Fireball Valkyrie Battle Healer
Fireball Valkyrie Guards
Fireball Wizard
Fireball Valkyrie Battle Healer
Elite Barbarians
Knight Elite Barbarians Guards Valkyrie Battle Healer
Valkyrie Guards Knight Fireball Wizard
Fireball Wizard
Knight Elite Barbarians Fireball Valkyrie Battle Healer Wizard Guards
Fireball Valkyrie Wizard Guards
Elite Barbarians Knight
Elite Barbarians Fireball
Wizard Knight Elite Barbarians Fireball Valkyrie
Fireball Knight Elite Barbarians Valkyrie Battle Healer Wizard Guards
Valkyrie Wizard Knight Fireball Battle Healer Guards
Elite Barbarians
Valkyrie Wizard Knight Elite Barbarians Fireball Battle Healer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Elite Barbarians Fireball Battle Healer
Fireball Knight Elite Barbarians Valkyrie Battle Healer Wizard
Guards Knight Elite Barbarians Valkyrie Battle Healer
Valkyrie Guards Knight Elite Barbarians Fireball Battle Healer
Knight Elite Barbarians Valkyrie Battle Healer Guards
Fireball Wizard
Guards Knight Elite Barbarians Fireball Valkyrie Battle Healer
Knight Elite Barbarians Valkyrie Battle Healer
Knight Elite Barbarians Fireball Valkyrie
Guards
Knight Elite Barbarians Valkyrie Guards
Elite Barbarians Fireball Valkyrie Guards
Elite Barbarians Knight Fireball Valkyrie Wizard Guards
Wizard Fireball Valkyrie
Elite Barbarians Guards Knight Fireball Valkyrie Battle Healer
Valkyrie Elite Barbarians Fireball Battle Healer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Guards
Fireball
Fireball
Knight Fireball Valkyrie Guards
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball Guards
Knight Fireball Valkyrie Wizard
Fireball Wizard
Knight Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Fireball Wizard
Fireball Wizard Guards
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Guards
Fireball Wizard
Fireball
Fireball Knight Valkyrie Wizard
Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball Guards
Fireball
Fireball

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