My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Graveyard
Giant Snowball
Skeleton Barrel Furnace Guards Graveyard
Zap
Skeleton Barrel Furnace Guards Graveyard
Barbarian Barrel
Skeleton Barrel Furnace Wizard Guards Graveyard
The Log
Skeleton Barrel Furnace Guards Graveyard
Earthquake
Furnace Guards Graveyard
Arrows
Skeleton Barrel Furnace Guards Graveyard
Royal Delivery
Skeleton Barrel Wizard Guards Graveyard
Fireball
Skeleton Barrel Furnace Wizard
Poison
Skeleton Barrel Furnace Wizard Guards Graveyard
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Guards Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Guards Tornado Fireball Furnace Freeze Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Guards Tornado Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Graveyard Furnace Guards Tornado Freeze
Fireball
Skeleton Barrel Tornado Graveyard Freeze
Furnace
Skeleton Barrel Graveyard
Wizard
Tornado
Guards
Skeleton Barrel Graveyard
Tornado
Fireball Wizard Skeleton Barrel Freeze Graveyard
Freeze
Graveyard Skeleton Barrel Fireball Tornado
Graveyard
Skeleton Barrel Fireball Freeze Furnace Guards Tornado

Defense Synergies 2 6

Skeleton Barrel
Fireball
Fireball
Tornado Skeleton Barrel Freeze
Furnace
Guards Tornado
Wizard
Tornado Guards Freeze
Guards
Furnace Wizard
Tornado
Fireball Wizard Furnace
Freeze
Fireball Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Wizard
Furnace
Furnace Tornado Freeze
Furnace Guards
Fireball Tornado
Fireball Tornado Freeze Furnace Guards
Furnace Tornado Fireball Wizard Freeze
Skeleton Barrel Fireball
Furnace Tornado
Guards Tornado
Guards Fireball Furnace Wizard Tornado Freeze
Fireball Furnace Wizard Tornado
Furnace Fireball Wizard Guards Freeze
Fireball Wizard Furnace Guards Tornado Freeze
Furnace
Tornado Fireball Furnace Freeze
Wizard Fireball Furnace Tornado
Fireball Furnace Wizard Guards Tornado
Furnace Wizard Tornado Freeze Fireball Guards
Tornado
Wizard Fireball Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Furnace
Fireball Skeleton Barrel Wizard
Guards Furnace
Guards Fireball Tornado
Guards
Fireball Furnace Wizard Skeleton Barrel Tornado Freeze
Guards Fireball Furnace
Freeze Fireball Tornado
Guards
Guards
Fireball Guards Tornado
Fireball Wizard Guards
Wizard Fireball Furnace
Guards Fireball Furnace Tornado Freeze
Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Guards Freeze
Fireball Skeleton Barrel Tornado
Skeleton Barrel Fireball
Skeleton Barrel Fireball Guards Freeze
Fireball Wizard Furnace
Fireball Wizard Skeleton Barrel Furnace Tornado Freeze
Furnace Wizard Tornado
Fireball Skeleton Barrel Wizard Tornado Freeze
Fireball Skeleton Barrel Wizard Tornado
Fireball Guards Tornado
Skeleton Barrel Fireball Wizard Tornado
Fireball Wizard Tornado
Skeleton Barrel Fireball
Skeleton Barrel Fireball Freeze
Skeleton Barrel Fireball Furnace
Skeleton Barrel Fireball Furnace Wizard
Skeleton Barrel Fireball Furnace Wizard
Fireball Tornado Freeze
Skeleton Barrel Fireball Wizard
Skeleton Barrel Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Skeleton Barrel Fireball
Tornado Freeze Fireball Furnace Wizard
Fireball Skeleton Barrel Wizard Tornado
Fireball Skeleton Barrel Wizard Tornado
Fireball Skeleton Barrel Tornado
Fireball Furnace Wizard Tornado
Skeleton Barrel Fireball Wizard Guards Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Skeleton Barrel Fireball Guards Freeze
Fireball Wizard Tornado
Freeze
Fireball
Fireball Wizard
Skeleton Barrel Fireball Wizard
Fireball Tornado
Fireball Guards Tornado Freeze
Fireball Tornado
Skeleton Barrel Fireball Tornado Freeze

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