My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Electro Dragon Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Barbarian Barrel Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Dark Prince Night Witch
Giant Snowball
Guards Electro Dragon Night Witch
Zap
Guards Dark Prince Goblin Giant Night Witch
Barbarian Barrel
Guards Dark Prince Night Witch
The Log
Guards Dark Prince
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Guards Dark Prince Electro Dragon Night Witch
Fireball
Electro Dragon Night Witch
Poison
Guards Electro Dragon Night Witch
Lightning
Dark Prince Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Fireball Dark Prince Night Witch Giant Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Guards Fireball Dark Prince

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Giant Giant Dark Prince
Giant
Barbarian Barrel Dark Prince Electro Dragon Night Witch Fireball Guards
Barbarian Barrel
Giant Dark Prince Electro Dragon Goblin Giant
Guards
Giant
Dark Prince
Giant Fireball Barbarian Barrel Goblin Giant
Electro Dragon
Giant Barbarian Barrel Goblin Giant
Goblin Giant
Fireball Barbarian Barrel Dark Prince Electro Dragon Night Witch
Night Witch
Giant Goblin Giant

Defense Synergies 2 8

Fireball
Barbarian Barrel Goblin Giant Dark Prince
Giant
Barbarian Barrel
Fireball Guards Dark Prince Electro Dragon Night Witch
Guards
Barbarian Barrel Electro Dragon
Dark Prince
Fireball Barbarian Barrel Electro Dragon Night Witch
Electro Dragon
Barbarian Barrel Guards Dark Prince
Goblin Giant
Fireball
Night Witch
Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Electro Dragon Goblin Giant
Dark Prince Electro Dragon Night Witch
Dark Prince Electro Dragon Night Witch
Night Witch Guards Dark Prince Electro Dragon
Fireball Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Guards Dark Prince Electro Dragon Night Witch
Fireball Electro Dragon Night Witch
Fireball Barbarian Barrel Electro Dragon Goblin Giant
Night Witch
Guards Barbarian Barrel Dark Prince Night Witch
Guards Fireball Barbarian Barrel Dark Prince Electro Dragon Goblin Giant Night Witch
Fireball Electro Dragon Night Witch
Night Witch Fireball Guards Dark Prince Electro Dragon
Fireball Barbarian Barrel Guards Dark Prince Electro Dragon Night Witch
Fireball
Fireball Dark Prince Electro Dragon Night Witch
Fireball Barbarian Barrel Guards Dark Prince Electro Dragon Night Witch
Barbarian Barrel Fireball Guards Dark Prince Electro Dragon
Dark Prince Fireball Barbarian Barrel Guards Electro Dragon Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Electro Dragon
Guards Dark Prince Electro Dragon Goblin Giant
Guards Dark Prince Fireball Barbarian Barrel Goblin Giant Night Witch
Guards Dark Prince Goblin Giant Night Witch
Fireball Electro Dragon Goblin Giant
Guards Dark Prince Fireball Goblin Giant Night Witch
Dark Prince Goblin Giant
Electro Dragon Fireball Barbarian Barrel Dark Prince
Guards Goblin Giant
Guards Dark Prince Electro Dragon
Fireball Guards Dark Prince Goblin Giant
Dark Prince Fireball Guards Goblin Giant Night Witch
Fireball Electro Dragon
Guards Electro Dragon Fireball Barbarian Barrel Dark Prince Goblin Giant Night Witch
Fireball Barbarian Barrel Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Electro Dragon Goblin Giant
Fireball Barbarian Barrel Guards Dark Prince
Fireball Barbarian Barrel Dark Prince
Fireball Electro Dragon Goblin Giant
Fireball Barbarian Barrel Electro Dragon
Fireball Electro Dragon
Fireball Guards Electro Dragon Night Witch
Fireball Barbarian Barrel Dark Prince Electro Dragon
Fireball Electro Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel
Night Witch
Fireball Barbarian Barrel Dark Prince Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Night Witch
Fireball
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Dark Prince Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Electro Dragon
Fireball Barbarian Barrel
Fireball Electro Dragon Night Witch
Electro Dragon Fireball Guards
Fireball Night Witch
Fireball Electro Dragon Night Witch
Fireball Electro Dragon
Fireball
Fireball Barbarian Barrel Guards Dark Prince Electro Dragon Night Witch
Fireball Electro Dragon
Fireball Barbarian Barrel
Fireball Dark Prince Electro Dragon
Fireball Electro Dragon
Fireball
Dark Prince Electro Dragon
Electro Dragon Fireball Guards
Fireball Electro Dragon
Electro Dragon Fireball Barbarian Barrel Dark Prince Goblin Giant

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