My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Cannon Cart Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Hogs Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Royal Hogs Guards Cannon Cart Inferno Dragon
Giant Snowball
Skeletons Royal Hogs Guards Inferno Dragon
Zap
Skeletons Royal Hogs Guards Cannon Cart Inferno Dragon
Barbarian Barrel
Skeletons Royal Hogs Guards Cannon Cart
The Log
Skeletons Royal Hogs Guards Cannon Cart
Earthquake
Skeletons Royal Hogs Guards
Arrows
Skeletons Royal Hogs Guards
Royal Delivery
Skeletons Royal Hogs Guards Cannon Cart Inferno Dragon
Fireball
Royal Hogs Cannon Cart Inferno Dragon
Poison
Royal Hogs Guards
Lightning
Cannon Cart Inferno Dragon
Rocket
Royal Hogs Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Guards Fireball Inferno Dragon Giant Royal Hogs Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Guards Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Giant Royal Hogs Cannon Cart
Fireball
Arrows Giant Royal Hogs
Giant
Arrows Fireball Guards Cannon Cart
Royal Hogs
Arrows Fireball Guards
Guards
Giant Royal Hogs
Cannon Cart
Arrows Giant
Inferno Dragon

Defense Synergies 0 5

Skeletons
Cannon Cart Inferno Dragon
Arrows
Fireball Cannon Cart
Fireball
Arrows
Giant
Royal Hogs
Guards
Cannon Cart
Cannon Cart
Skeletons Arrows Guards
Inferno Dragon
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball
Inferno Dragon Skeletons Cannon Cart
Skeletons Cannon Cart Inferno Dragon
Inferno Dragon Skeletons Guards Cannon Cart
Arrows Fireball
Arrows Fireball Skeletons Guards Cannon Cart
Inferno Dragon Arrows Fireball
Arrows Fireball Cannon Cart
Inferno Dragon Skeletons
Guards Skeletons Cannon Cart
Guards Skeletons Arrows Fireball Cannon Cart
Arrows Inferno Dragon Fireball
Skeletons Fireball Guards Cannon Cart
Fireball Arrows Guards Cannon Cart
Inferno Dragon Cannon Cart
Fireball Inferno Dragon
Skeletons Arrows Fireball Cannon Cart
Arrows Fireball Guards Cannon Cart
Arrows Fireball Guards Cannon Cart Inferno Dragon
Cannon Cart Inferno Dragon
Arrows Fireball Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Fireball Cannon Cart
Fireball Arrows Cannon Cart Inferno Dragon
Guards Skeletons Cannon Cart
Guards Fireball Cannon Cart
Skeletons Guards Cannon Cart Inferno Dragon
Arrows Fireball Skeletons
Guards Skeletons Fireball Cannon Cart
Cannon Cart Inferno Dragon
Skeletons Fireball Cannon Cart Inferno Dragon
Skeletons Guards Inferno Dragon
Inferno Dragon Guards Cannon Cart
Arrows Fireball Guards
Cannon Cart Skeletons Fireball Guards
Fireball Cannon Cart
Guards Skeletons Fireball Cannon Cart Inferno Dragon
Arrows Fireball Cannon Cart Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball Cannon Cart
Cannon Cart Arrows Fireball Guards
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball Guards
Arrows Fireball Cannon Cart
Fireball Arrows
Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball Cannon Cart
Arrows Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball Guards
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Guards Cannon Cart
Fireball Arrows
Arrows Fireball
Fireball Cannon Cart
Arrows Fireball
Arrows Fireball
Cannon Cart
Fireball Guards
Fireball
Fireball Cannon Cart

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