My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards
Giant Snowball
Archers Minions Cannon Guards
Zap
Archers Minions Cannon Guards
Barbarian Barrel
Archers Cannon Wizard Guards
The Log
Archers Cannon Guards
Earthquake
Archers Cannon Guards
Arrows
Archers Minions Guards
Royal Delivery
Archers Minions Wizard Guards
Fireball
Archers Minions Cannon Wizard
Poison
Archers Minions Cannon Wizard Guards
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Cannon Guards Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Golem
Arrows
Golem Archers Lightning
Minions
Golem
Cannon
Wizard
Golem
Guards
Lightning
Golem Arrows
Golem
Arrows Lightning Archers Minions Wizard

Defense Synergies 0 9

Archers
Minions Cannon Guards
Arrows
Cannon Lightning
Minions
Archers Cannon
Cannon
Archers Arrows Minions Wizard Guards
Wizard
Cannon Guards
Guards
Archers Cannon Wizard
Lightning
Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Cannon Wizard
Minions Cannon
Cannon Archers Minions Lightning
Cannon Minions Guards
Lightning Arrows
Arrows Archers Minions Cannon Guards
Minions Lightning Archers Arrows Cannon Wizard
Lightning Arrows Cannon
Cannon Minions
Guards Archers Cannon
Archers Minions Guards Arrows Cannon Wizard
Arrows Minions Archers Wizard
Cannon Minions Wizard Guards Lightning
Wizard Arrows Minions Cannon Guards
Cannon
Cannon Lightning
Wizard Arrows Minions Cannon
Arrows Cannon Archers Minions Wizard Guards
Arrows Wizard Archers Minions Cannon Guards
Cannon
Wizard Archers Arrows Minions Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers
Archers Arrows Wizard Lightning
Guards Minions Lightning
Guards Lightning
Cannon Guards
Arrows Wizard Archers Minions
Guards Archers Minions Lightning
Lightning Minions
Cannon Guards
Minions Guards
Lightning Arrows Guards
Lightning Cannon Wizard Guards
Wizard Archers Cannon
Guards Archers Minions Lightning
Arrows Minions Archers Cannon Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows
Lightning Arrows
Lightning Arrows Guards
Wizard Arrows
Arrows Wizard Minions
Archers Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Minions Guards
Lightning Arrows Wizard
Lightning Archers Arrows Wizard
Lightning
Lightning Arrows Minions
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Minions Lightning
Lightning Archers Arrows Wizard
Lightning Arrows Wizard
Lightning Minions
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Archers Arrows Wizard
Lightning Minions Wizard Guards
Lightning
Lightning Arrows Wizard
Lightning Arrows
Arrows Wizard Lightning
Lightning Archers Minions Guards
Lightning Archers Arrows Wizard
Arrows
Lightning Wizard
Arrows Wizard Lightning
Lightning Arrows
Minions Guards Lightning
Lightning
Lightning

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