My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Flying Machine Hog Rider Guards
Zap
Bats Flying Machine Guards
Barbarian Barrel
Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Flying Machine Guards
Royal Delivery
Bats Flying Machine Hog Rider Guards Bowler
Fireball
Flying Machine Hog Rider Bowler
Poison
Bats Flying Machine Guards
Lightning
Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Tornado Fireball Flying Machine Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Flying Machine Bowler
Zap
Fireball Hog Rider Tornado Bats Flying Machine Guards Bowler
Fireball
Zap Hog Rider Tornado
Flying Machine
Bats Zap Hog Rider Bowler
Hog Rider
Bats Zap Fireball Flying Machine Guards Tornado Bowler
Guards
Zap Hog Rider
Tornado
Zap Fireball Hog Rider Bowler
Bowler
Bats Zap Flying Machine Hog Rider Tornado

Defense Synergies 3 8

Bats
Zap Bowler
Zap
Fireball Bats Flying Machine Guards Tornado Bowler
Fireball
Zap Tornado
Flying Machine
Zap Guards Bowler
Hog Rider
Guards
Zap Flying Machine
Tornado
Fireball Bowler Zap
Bowler
Tornado Bats Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Flying Machine
Bats Zap Flying Machine
Tornado Bowler Bats
Bats Guards Bowler
Fireball Tornado Bowler
Fireball Tornado Bowler Bats Zap Flying Machine Guards
Bats Tornado Zap Fireball Flying Machine
Bowler Zap Fireball Flying Machine
Tornado
Guards Tornado Bowler
Bats Guards Zap Fireball Flying Machine Tornado Bowler
Bats Zap Fireball Flying Machine Tornado
Bowler Bats Zap Fireball Flying Machine Guards
Fireball Bowler Bats Zap Guards Tornado
Tornado Zap Fireball Bowler
Bats Fireball Tornado Bowler
Fireball Bats Zap Flying Machine Guards Tornado Bowler
Zap Tornado Bats Fireball Flying Machine Guards Bowler
Tornado
Bowler Bats Fireball Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Bowler
Fireball Zap Flying Machine Bowler
Guards Bats Zap Bowler
Guards Bowler Bats Zap Fireball Tornado
Guards Bowler
Fireball Bats Zap Flying Machine Tornado
Guards Bats Fireball Flying Machine Bowler
Zap Bats Fireball Flying Machine Tornado
Guards
Bats Flying Machine Guards Bowler
Zap Fireball Guards Tornado Bowler
Bowler Fireball Guards
Fireball Flying Machine Bowler
Guards Bats Zap Fireball Flying Machine Tornado Bowler
Bats Bowler Zap Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards
Fireball Zap Flying Machine Tornado Bowler
Fireball Flying Machine
Fireball Flying Machine Guards
Fireball Zap Bowler
Fireball Bats Zap Flying Machine Tornado
Flying Machine Tornado Bowler
Fireball Zap Flying Machine Tornado Bowler
Fireball Zap Flying Machine Tornado
Bats Fireball Guards Tornado Bowler
Zap Fireball Flying Machine Tornado Bowler
Fireball Zap Flying Machine Tornado
Flying Machine Fireball Bowler
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Bowler
Fireball Flying Machine Bowler
Fireball Tornado
Bats
Zap Fireball Flying Machine Bowler
Zap Fireball Flying Machine Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball Flying Machine
Zap Tornado Fireball Bowler
Fireball Zap Flying Machine Tornado Bowler
Fireball Zap Flying Machine Tornado Bowler
Fireball Zap Tornado
Bats Zap Fireball Flying Machine Tornado
Zap Bats Fireball Flying Machine Guards
Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Bats Fireball Flying Machine Guards
Fireball Zap Flying Machine Tornado
Fireball
Fireball Flying Machine Bowler
Zap Fireball Flying Machine Bowler
Zap Fireball Tornado
Flying Machine
Zap Bats Fireball Flying Machine Guards Tornado Bowler
Bats Zap Fireball Flying Machine Tornado
Zap Fireball Flying Machine Tornado Bowler

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