My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Guards Baby Dragon Witch
Zap
Bats Royal Giant Guards Witch
Barbarian Barrel
Valkyrie Wizard Guards Witch
The Log
Royal Giant Guards Witch
Earthquake
Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Valkyrie Wizard Guards Baby Dragon Witch
Fireball
Wizard Baby Dragon Witch
Poison
Bats Wizard Guards Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Valkyrie Baby Dragon Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Baby Dragon
Zap
Bats Royal Giant Valkyrie Guards Baby Dragon Witch
Royal Giant
Bats Zap Wizard Guards Baby Dragon Witch
Valkyrie
Bats Zap Wizard Baby Dragon Witch
Wizard
Royal Giant Valkyrie
Guards
Zap Royal Giant
Baby Dragon
Bats Zap Royal Giant Valkyrie Witch
Witch
Zap Royal Giant Valkyrie Baby Dragon

Defense Synergies 0 14

Bats
Zap Valkyrie Baby Dragon
Zap
Bats Valkyrie Guards Baby Dragon Witch
Royal Giant
Valkyrie
Bats Zap Wizard Baby Dragon Witch
Wizard
Valkyrie Guards
Guards
Zap Wizard Baby Dragon Witch
Baby Dragon
Bats Zap Valkyrie Guards Witch
Witch
Zap Valkyrie Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
Bats Zap Valkyrie Witch
Witch Bats Valkyrie
Witch Bats Valkyrie Guards
Valkyrie
Bats Zap Valkyrie Guards Baby Dragon
Bats Zap Wizard Baby Dragon Witch
Zap Valkyrie Baby Dragon
Witch
Guards Valkyrie
Bats Valkyrie Guards Witch Zap Wizard Baby Dragon
Bats Zap Wizard Baby Dragon Witch
Bats Zap Valkyrie Wizard Guards Witch
Valkyrie Wizard Bats Zap Guards Baby Dragon Witch
Zap
Wizard Bats Valkyrie Witch
Bats Zap Valkyrie Wizard Guards Baby Dragon Witch
Zap Valkyrie Wizard Baby Dragon Witch Bats Guards
Valkyrie Wizard Bats Guards Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Witch
Zap Valkyrie Wizard Baby Dragon
Guards Bats Zap Valkyrie Witch
Valkyrie Guards Bats Zap
Valkyrie Guards Witch
Wizard Bats Zap Baby Dragon Witch
Guards Bats Valkyrie Witch
Valkyrie
Zap Bats Valkyrie Baby Dragon Witch
Witch Guards
Bats Valkyrie Guards Witch
Zap Valkyrie Guards
Valkyrie Wizard Guards Witch
Wizard Valkyrie Baby Dragon Witch
Guards Witch Bats Zap Valkyrie Baby Dragon
Bats Valkyrie Zap Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie Guards
Wizard Zap Valkyrie Baby Dragon
Wizard Bats Zap Baby Dragon Witch
Wizard Baby Dragon Witch
Zap Wizard Baby Dragon
Zap Wizard
Bats Guards
Zap Valkyrie Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon
Bats
Zap Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon Witch
Witch
Zap Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch
Zap Baby Dragon
Bats Zap Wizard Baby Dragon Witch
Zap Bats Wizard Guards Witch
Zap Wizard
Zap
Wizard
Zap Bats Guards Witch
Zap Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Zap Bats Guards Baby Dragon Witch
Bats Zap Witch
Zap Baby Dragon Witch

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