My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Barbarians Guards Witch Princess
Zap
Guards Witch Princess
Barbarian Barrel
Barbarians Guards Witch Princess Electro Wizard
The Log
Barbarians Guards Witch Princess
Earthquake
Barbarians Guards Witch
Arrows
Guards Witch Princess
Royal Delivery
Barbarians Guards Witch Princess Electro Wizard
Fireball
Barbarians Witch Princess Electro Wizard
Poison
Barbarians Guards Witch Princess Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Princess Fireball Electro Wizard Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Princess Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Guards Witch Princess
Barbarians
Fireball
Zap Giant Princess Electro Wizard
Giant
Zap Fireball Guards Witch Princess Electro Wizard
Guards
Zap Giant
Witch
Zap Giant
Princess
Zap Fireball Giant
Electro Wizard
Zap Fireball Giant

Defense Synergies 2 10

Zap
Fireball Electro Wizard Barbarians Guards Witch Princess
Barbarians
Zap
Fireball
Zap Princess Electro Wizard
Giant
Guards
Zap Witch Princess Electro Wizard
Witch
Zap Guards Electro Wizard
Princess
Zap Fireball Guards
Electro Wizard
Zap Fireball Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Barbarians Zap Witch Electro Wizard
Barbarians Witch Electro Wizard
Barbarians Witch Guards Electro Wizard
Barbarians Fireball Princess
Fireball Zap Guards Electro Wizard
Electro Wizard Zap Fireball Witch Princess
Zap Barbarians Fireball Electro Wizard
Barbarians Witch Princess
Guards Barbarians Electro Wizard
Barbarians Guards Witch Electro Wizard Zap Fireball Princess
Zap Fireball Witch Princess Electro Wizard
Barbarians Zap Fireball Guards Witch Electro Wizard
Fireball Zap Barbarians Guards Witch Princess Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Fireball Witch Electro Wizard
Fireball Zap Barbarians Guards Witch Electro Wizard
Zap Witch Barbarians Fireball Guards Princess Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap
Barbarians Guards Zap Witch Electro Wizard
Guards Zap Barbarians Fireball Electro Wizard
Barbarians Guards Witch
Fireball Zap Witch Princess Electro Wizard
Guards Barbarians Fireball Witch Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Fireball Witch
Witch Barbarians Guards
Barbarians Guards Witch
Zap Barbarians Fireball Guards Electro Wizard
Barbarians Fireball Guards Witch
Barbarians Fireball Witch Princess
Barbarians Guards Witch Electro Wizard Zap Fireball
Zap Barbarians Fireball Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards
Fireball Zap Princess Electro Wizard
Fireball
Barbarians Fireball Guards
Fireball Zap
Fireball Zap Witch Princess
Witch Princess
Fireball Zap Princess
Fireball Zap
Fireball Guards Electro Wizard
Zap Fireball Princess Electro Wizard
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Witch Princess
Fireball Princess
Fireball
Zap Fireball Princess Electro Wizard
Zap Fireball Witch Princess
Fireball
Fireball Princess
Zap Barbarians Fireball
Zap Fireball Witch Princess
Witch
Fireball Zap Witch Princess Electro Wizard
Fireball Zap Witch Princess
Fireball Zap
Zap Fireball Witch Princess Electro Wizard
Zap Electro Wizard Fireball Guards Witch
Fireball
Zap Fireball
Zap Fireball Princess Electro Wizard
Fireball Princess
Zap Electro Wizard Barbarians Fireball Guards Witch Princess
Fireball Zap Witch Princess Electro Wizard
Fireball
Fireball Princess Electro Wizard
Zap Fireball Princess
Zap Fireball
Zap Fireball Guards Witch Princess Electro Wizard
Zap Fireball Witch Princess Electro Wizard
Zap Fireball Witch Princess Electro Wizard

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