My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards
Giant Snowball
Bomber Barbarians Musketeer Hog Rider Guards
Zap
Bomber Guards
Barbarian Barrel
Bomber Barbarians Musketeer Wizard Guards
The Log
Bomber Barbarians Musketeer Hog Rider Guards
Earthquake
Bomber Barbarians Hog Rider Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Barbarians Musketeer Hog Rider Wizard Guards
Fireball
Bomber Barbarians Musketeer Hog Rider Wizard
Poison
Bomber Barbarians Musketeer Wizard Guards
Lightning
Musketeer Wizard
Rocket
Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Guards Musketeer Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider
Zap
Hog Rider Bomber Musketeer Guards The Log
Barbarians
Hog Rider
Musketeer
Hog Rider Zap The Log
Hog Rider
Zap Musketeer The Log Bomber Barbarians Wizard Guards
Wizard
Hog Rider
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Musketeer Guards

Defense Synergies 2 10

Bomber
Zap Guards The Log
Zap
Bomber Barbarians Musketeer Guards The Log
Barbarians
Zap
Musketeer
Guards The Log Zap
Hog Rider
Wizard
Guards The Log
Guards
Musketeer Bomber Zap Wizard The Log
The Log
Musketeer Bomber Zap Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Wizard The Log
Barbarians Bomber Zap Musketeer The Log
Barbarians Bomber Musketeer
Barbarians Bomber Musketeer Guards
Bomber Barbarians The Log
The Log Bomber Zap Musketeer Guards
Musketeer Zap Wizard
Zap Barbarians Musketeer The Log
Barbarians Musketeer
Guards Bomber Barbarians Musketeer
Barbarians Guards Bomber Zap Musketeer Wizard The Log
Musketeer Zap Wizard
Barbarians Bomber Zap Musketeer Wizard Guards The Log
Bomber Wizard Zap Barbarians Guards The Log
Barbarians
Barbarians Zap The Log
Barbarians Wizard Bomber Musketeer
Bomber Zap Barbarians Musketeer Wizard Guards The Log
Zap Wizard The Log Bomber Barbarians Musketeer Guards
Barbarians Musketeer
Bomber Wizard Barbarians Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap
Bomber Zap Musketeer Wizard The Log
Barbarians Guards Zap Musketeer The Log
Guards Zap Barbarians Musketeer The Log
Barbarians Musketeer Guards
Wizard Zap Musketeer
Guards Barbarians Musketeer
Barbarians
Zap Barbarians The Log
Barbarians Musketeer Guards
Barbarians Musketeer Guards
Zap Barbarians Guards The Log
Barbarians Wizard Guards
Wizard Bomber Barbarians Musketeer
Barbarians Guards Bomber Zap Musketeer The Log
Bomber Zap Barbarians Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards The Log
Zap Musketeer The Log
The Log
Barbarians Musketeer Guards The Log
Bomber Wizard Zap The Log
Wizard Zap Musketeer
Bomber Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Musketeer Guards
Zap Musketeer Wizard The Log
Zap Musketeer Wizard
Musketeer The Log
Musketeer
Zap Musketeer The Log
Bomber Zap Musketeer Wizard The Log
Musketeer Wizard The Log
Bomber
Bomber Zap Musketeer Wizard The Log
Bomber Zap Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap The Log Bomber Wizard
The Log Zap Musketeer Wizard
Zap Musketeer Wizard The Log
Zap Musketeer The Log
Zap Musketeer Wizard
Zap Musketeer Wizard Guards
Bomber Zap Musketeer Wizard The Log
Zap
Wizard The Log
Zap Barbarians Musketeer Guards
Zap Musketeer Wizard
The Log
Musketeer Wizard
The Log Bomber Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer Guards The Log
Zap Musketeer
Zap Musketeer The Log

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