My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Royal Giant Heal Spirit Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Guards Bandit
Giant Snowball
Minion Horde Guards Witch
Zap
Minion Horde Royal Giant Guards Witch Bandit
Barbarian Barrel
Ice Spirit Heal Spirit Guards Witch Bandit
The Log
Ice Spirit Royal Giant Heal Spirit Guards Witch Bandit
Earthquake
Guards Witch
Arrows
Ice Spirit Minion Horde Heal Spirit Guards Witch
Royal Delivery
Ice Spirit Minion Horde Heal Spirit Guards Witch Bandit
Fireball
Minion Horde Witch Bandit
Poison
Minion Horde Guards Witch
Lightning
Witch Bandit
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Guards Bandit Minion Horde Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Heal Spirit Guards Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Minion Horde Royal Giant Guards Witch Bandit
Minion Horde
Ice Spirit Royal Giant Heal Spirit
Royal Giant
Ice Spirit Heal Spirit Ice Spirit Minion Horde Rocket Guards Witch Bandit
Heal Spirit
Royal Giant Minion Horde Guards Witch Bandit
Rocket
Royal Giant
Guards
Ice Spirit Royal Giant Heal Spirit Bandit
Witch
Ice Spirit Royal Giant Heal Spirit Bandit
Bandit
Ice Spirit Royal Giant Heal Spirit Guards Witch

Defense Synergies 0 7

Ice Spirit
Minion Horde Rocket Guards Witch Bandit
Minion Horde
Ice Spirit
Royal Giant
Heal Spirit
Rocket
Ice Spirit
Guards
Ice Spirit Witch
Witch
Ice Spirit Guards Bandit
Bandit
Ice Spirit Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Minion Horde Ice Spirit Witch Bandit
Minion Horde Rocket Witch Bandit
Minion Horde Witch Guards Bandit
Rocket
Guards Bandit
Minion Horde Rocket Ice Spirit Witch
Rocket Bandit
Minion Horde Witch
Guards Ice Spirit Minion Horde Bandit
Minion Horde Guards Witch Bandit
Minion Horde Witch
Minion Horde Ice Spirit Rocket Guards Witch Bandit
Rocket Ice Spirit Minion Horde Guards Witch
Minion Horde Bandit
Minion Horde Rocket Ice Spirit Bandit
Minion Horde Witch
Ice Spirit Minion Horde Guards Witch Bandit
Witch Ice Spirit Guards Bandit
Minion Horde Guards Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Bandit
Bandit Rocket
Guards Bandit Ice Spirit Minion Horde Rocket Witch
Rocket Guards Minion Horde Bandit
Minion Horde Guards Witch Bandit
Rocket Ice Spirit Minion Horde Witch
Rocket Guards Minion Horde Witch Bandit
Minion Horde
Minion Horde Rocket Ice Spirit Witch Bandit
Witch Minion Horde Guards
Minion Horde Guards Witch
Rocket Guards
Rocket Minion Horde Guards Witch Bandit
Minion Horde Witch
Guards Witch Ice Spirit Minion Horde Rocket
Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Guards Bandit
Bandit
Rocket Minion Horde Bandit
Rocket Guards
Rocket Minion Horde
Ice Spirit Minion Horde Rocket Witch
Minion Horde Witch
Ice Spirit
Bandit
Rocket Minion Horde Guards
Rocket Minion Horde Bandit
Rocket
Rocket Bandit
Minion Horde Rocket Bandit
Rocket Minion Horde Witch Bandit
Minion Horde Rocket Bandit
Rocket
Minion Horde Rocket
Rocket Bandit
Rocket Witch
Rocket Minion Horde
Rocket
Rocket
Rocket Minion Horde
Ice Spirit Witch
Minion Horde Witch
Witch Bandit
Witch Bandit
Rocket Bandit
Minion Horde Witch
Rocket Ice Spirit Minion Horde Guards Witch
Minion Horde
Minion Horde Rocket Bandit
Rocket Ice Spirit Minion Horde
Minion Horde
Rocket
Minion Horde Ice Spirit Rocket Guards Witch Bandit
Rocket Witch
Minion Horde Rocket
Rocket
Minion Horde
Ice Spirit Minion Horde Rocket Guards Witch
Rocket Witch
Rocket Witch Bandit

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