My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards Balloon
Giant Snowball
Fire Spirit Archers Minions Guards Balloon
Zap
Fire Spirit Archers Minions Inferno Tower Guards Balloon
Barbarian Barrel
Fire Spirit Archers Inferno Tower Guards
The Log
Fire Spirit Archers Guards
Earthquake
Archers Inferno Tower Guards
Arrows
Fire Spirit Archers Minions Guards
Royal Delivery
Fire Spirit Archers Minions Guards Balloon
Fireball
Archers Minions Inferno Tower Balloon
Poison
Archers Minions Inferno Tower Guards Balloon
Lightning
Inferno Tower Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rage Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Archers Minions Guards Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Archers Minions

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Archers
Balloon Mega Knight
Minions
Rage Mega Knight Balloon
Inferno Tower
Rage
Minions Balloon
Guards
Balloon
Rage Fire Spirit Archers Minions Mega Knight
Mega Knight
Minions Archers Balloon

Defense Synergies 1 8

Fire Spirit
Inferno Tower
Archers
Minions Inferno Tower Guards Mega Knight
Minions
Archers Inferno Tower Mega Knight
Inferno Tower
Guards Fire Spirit Archers Minions Mega Knight
Rage
Guards
Inferno Tower Archers
Balloon
Mega Knight
Archers Minions Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower
Inferno Tower Minions Mega Knight
Inferno Tower Mega Knight Fire Spirit Archers Minions
Inferno Tower Minions Guards Mega Knight
Mega Knight
Fire Spirit Archers Minions Guards Mega Knight
Minions Inferno Tower Fire Spirit Archers
Inferno Tower Mega Knight
Inferno Tower Minions
Guards Fire Spirit Archers Inferno Tower Mega Knight
Archers Minions Guards Mega Knight
Minions Inferno Tower Archers
Inferno Tower Mega Knight Fire Spirit Minions Guards
Fire Spirit Mega Knight Minions Guards
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Mega Knight Minions Inferno Tower
Fire Spirit Mega Knight Archers Minions Guards
Fire Spirit Archers Minions Guards Mega Knight
Inferno Tower
Mega Knight Fire Spirit Archers Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers Inferno Tower
Archers Mega Knight
Guards Mega Knight Minions Inferno Tower
Guards Mega Knight Inferno Tower
Inferno Tower Guards Mega Knight
Fire Spirit Archers Minions
Guards Archers Minions Inferno Tower
Inferno Tower Mega Knight
Mega Knight Minions Inferno Tower
Inferno Tower Guards
Mega Knight Minions Inferno Tower Guards
Mega Knight Guards
Mega Knight Inferno Tower Guards
Archers Mega Knight
Inferno Tower Guards Archers Minions
Minions Mega Knight Archers Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Guards
Fire Spirit Mega Knight
Fire Spirit Minions
Fire Spirit Archers
Fire Spirit
Fire Spirit Minions Guards
Fire Spirit Archers
Fire Spirit
Minions
Mega Knight
Minions
Fire Spirit Archers Mega Knight
Fire Spirit Mega Knight
Minions Mega Knight
Fire Spirit Mega Knight
Mega Knight
Fire Spirit Archers
Minions Guards
Mega Knight
Mega Knight
Fire Spirit Archers Minions Guards
Fire Spirit Archers
Mega Knight
Mega Knight
Minions Guards
Mega Knight

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