My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Balloon Giant Skeleton Night Witch
Giant Snowball
Archers Dart Goblin Guards Balloon Night Witch
Zap
Archers Dart Goblin Guards Balloon Night Witch
Barbarian Barrel
Archers Dart Goblin Guards Giant Skeleton Night Witch
The Log
Archers Dart Goblin Guards Giant Skeleton
Earthquake
Archers Guards
Arrows
Archers Dart Goblin Guards Night Witch
Royal Delivery
Archers Dart Goblin Guards Balloon Giant Skeleton Night Witch
Fireball
Archers Dart Goblin Balloon Night Witch
Poison
Archers Dart Goblin Guards Balloon Night Witch
Lightning
Balloon Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Dart Goblin Guards Night Witch Balloon Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Dart Goblin Guards

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon Giant Skeleton
Dart Goblin
Mirror Balloon Giant Skeleton
Mirror
Dart Goblin Balloon Giant Skeleton Lightning Night Witch
Guards
Balloon
Archers Dart Goblin Mirror Giant Skeleton
Giant Skeleton
Archers Dart Goblin Mirror Balloon Lightning Night Witch
Lightning
Mirror Giant Skeleton
Night Witch
Mirror Giant Skeleton

Defense Synergies 0 9

Archers
Dart Goblin Guards Giant Skeleton
Dart Goblin
Archers Mirror Guards Giant Skeleton Night Witch
Mirror
Dart Goblin Night Witch
Guards
Archers Dart Goblin Giant Skeleton
Balloon
Giant Skeleton
Archers Dart Goblin Guards
Lightning
Night Witch
Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin
Dart Goblin Night Witch
Archers Dart Goblin Giant Skeleton Lightning Night Witch
Night Witch Dart Goblin Guards
Lightning Giant Skeleton
Archers Dart Goblin Guards Night Witch
Dart Goblin Lightning Archers Night Witch
Lightning Dart Goblin Giant Skeleton
Night Witch
Guards Archers Dart Goblin Giant Skeleton Night Witch
Archers Dart Goblin Guards Giant Skeleton Night Witch
Archers Dart Goblin Night Witch
Night Witch Guards Giant Skeleton Lightning
Dart Goblin Guards Night Witch
Lightning
Night Witch
Archers Dart Goblin Guards Night Witch
Archers Dart Goblin Guards Giant Skeleton
Dart Goblin
Archers Dart Goblin Guards Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Giant Skeleton
Archers Lightning
Guards Giant Skeleton Lightning
Guards Giant Skeleton Lightning Night Witch
Giant Skeleton Guards Night Witch
Archers Dart Goblin
Guards Archers Dart Goblin Giant Skeleton Lightning Night Witch
Giant Skeleton
Giant Skeleton Lightning
Dart Goblin Guards
Dart Goblin Guards Giant Skeleton
Lightning Guards Giant Skeleton
Giant Skeleton Lightning Guards Night Witch
Archers Dart Goblin
Guards Archers Dart Goblin Giant Skeleton Lightning Night Witch
Archers Dart Goblin Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Guards Giant Skeleton
Dart Goblin
Lightning Dart Goblin Giant Skeleton
Lightning Dart Goblin Guards Giant Skeleton
Dart Goblin
Archers Dart Goblin
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Guards Night Witch
Lightning Dart Goblin
Lightning Archers Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning
Lightning Night Witch
Lightning Archers Dart Goblin
Lightning Dart Goblin
Lightning Giant Skeleton Night Witch
Lightning
Lightning
Lightning
Dart Goblin Lightning
Lightning
Lightning Dart Goblin
Lightning Archers Dart Goblin Night Witch
Lightning Dart Goblin Guards
Lightning Night Witch
Lightning Dart Goblin Night Witch
Lightning
Giant Skeleton
Lightning
Lightning Archers Dart Goblin Guards Night Witch
Lightning Archers Dart Goblin
Lightning Dart Goblin
Dart Goblin Lightning
Lightning Giant Skeleton
Dart Goblin
Dart Goblin Guards Giant Skeleton Lightning
Dart Goblin Lightning
Lightning Dart Goblin Giant Skeleton

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