My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Inferno Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon Night Witch Lava Hound
Giant Snowball
Guards Balloon Inferno Dragon Night Witch Lava Hound
Zap
Guards Balloon Inferno Dragon Night Witch Lava Hound
Barbarian Barrel
Tesla Guards Night Witch
The Log
Guards
Earthquake
Tesla Guards
Arrows
Guards Night Witch Lava Hound
Royal Delivery
Guards Balloon Inferno Dragon Night Witch Lava Hound
Fireball
Tesla Balloon Inferno Dragon Night Witch Lava Hound
Poison
Guards Balloon Night Witch Lava Hound
Lightning
Tesla Balloon Inferno Dragon Night Witch
Rocket
Balloon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tesla Fireball Inferno Dragon Night Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tesla Fireball

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Lava Hound Night Witch
Tesla
Fireball
Arrows Lava Hound
Guards
Lava Hound
Balloon
Arrows Lava Hound
Inferno Dragon
Lava Hound
Night Witch
Arrows Lava Hound
Lava Hound
Arrows Fireball Balloon Inferno Dragon Guards Night Witch

Defense Synergies 0 6

Arrows
Tesla Fireball
Tesla
Arrows Fireball Guards Inferno Dragon Night Witch
Fireball
Arrows Tesla
Guards
Tesla
Balloon
Inferno Dragon
Tesla
Night Witch
Tesla
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Inferno Dragon Tesla Night Witch
Tesla Inferno Dragon Night Witch
Tesla Inferno Dragon Night Witch Guards
Arrows Fireball
Arrows Fireball Tesla Guards Night Witch
Tesla Inferno Dragon Arrows Fireball Night Witch
Arrows Tesla Fireball
Tesla Inferno Dragon Night Witch
Guards Tesla Night Witch
Guards Arrows Tesla Fireball Night Witch
Arrows Tesla Inferno Dragon Fireball Night Witch
Tesla Night Witch Fireball Guards
Fireball Arrows Tesla Guards Night Witch
Inferno Dragon Tesla
Tesla Fireball Inferno Dragon
Tesla Arrows Fireball Night Witch
Arrows Tesla Fireball Guards Night Witch
Arrows Tesla Fireball Guards Inferno Dragon
Tesla Inferno Dragon
Arrows Tesla Fireball Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball
Fireball Arrows Tesla Inferno Dragon
Guards
Guards Tesla Fireball Night Witch
Tesla Guards Inferno Dragon Night Witch
Arrows Fireball Tesla
Guards Tesla Fireball Night Witch
Tesla Inferno Dragon
Fireball Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Tesla Guards
Arrows Fireball Guards
Tesla Fireball Guards Night Witch
Tesla Fireball
Tesla Guards Fireball Inferno Dragon Night Witch
Arrows Tesla Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball Guards Night Witch
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Night Witch
Arrows Fireball
Arrows Fireball
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball Night Witch
Fireball Guards
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Fireball Guards Night Witch
Fireball Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Fireball Guards
Fireball
Fireball

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